Render menu

Some menu items are renderer-specific and can only be accessed if the applicable renderer is active.

Render Settings

Render Settings
Opens the Render Settings window. For more information about options in this window, see Render Settings window.
Render Using
Select the renderer that you want to use from among the available options.

For more information about the renderers, see Hardware, software, and vector rendering.

Test Resolution
The resolution at which the image renders in the Render View window. Use a reduced resolution to test render the scene to decrease rendering time.
Camera Panel Renders at the resolution of the current view.
Render Settings Renders at the Resolution set in the Render Settings window. The default setting is 960x540.
10% Settings Renders at 10% of the Resolution set in the Render Settings window. The default setting is 96x54.
25% Settings Renders at 25% of the Resolution set in the Render Settings window. The default setting is 240x135.
50% Settings Renders at 50% of the Resolution set in the Render Settings window. The default setting is 480x270.
75% Settings Renders at 75% of the Resolution set in the Render Settings window. The default setting is 720x405.
110% Settings Renders at 110% of the Resolution set in the Render Settings window. The default setting is 1056x594.
125% Settings Renders at 125% of the Resolution set in the Render Settings window. The default setting is 1200x675.
150% Settings Renders at 150% of the Resolution set in the Render Settings window. The default setting is 1440x810.
Set NURBS Tessellation
Sets tessellation for the selected NURBS surfaces.

Select Render > Set NURBS Tessellation > to open the Set NURBS Tessellation window. For more information about the options in the window, see Set NURBS Tessellation Options.

Run Render Diagnostics
Runs the Run Render Diagnostics tool. See Run diagnostics for more information.
Export Pre-Compositing
Select to export your render layers, passes and cameras to Composite, or another compositing and pre-processing software such as Flame. This option exports your elements using the same filename and settings as your previous export. If you have not performed an export previously, the default filename is scenename.precomp, and all render layers, passes and cameras in your scene are exported.
Note: Use this menu item to export your render layers, passes and cameras to Composite.

Select Render > Export Pre-Compositing > to open the Export Pre-Compositing window. For more information about options in the window, see Export Pre-Compositing Options.

Rendering

Render Current Frame
Opens the Render View window and renders the current scene.
Redo Previous Render
Opens the Render View window and re-renders the scene from the previous view.
IPR Render Current Frame
Opens the Render View window and IPR renders the current scene. See About Interactive Photorealistic Rendering (IPR) for more details.
Redo Previous IPR Render
Opens the Render View window and again IPR renders the scene from the previous view. See About Interactive Photorealistic Rendering (IPR) for more details.

Batch Render

Batch Render
Runs a batch render. For more information, see About batch renders from within Maya (UI).

Select Render > Batch Render > to open the Batch Render Frame window. This window provides options to render an animation on a local or remote computer, or on a computer with several processors. For more information about these options, see Batch Render Options.

Cancel Batch Render
Cancels the batch render that was launched in the current Maya session.

For more information on batch rendering, see About batch renders from within Maya (UI).

Show Batch Render
Opens an fcheck display window and displays the last rendered image.

For more information on batch rendering, see About batch renders from within Maya (UI).

Note: If you are using the Fedora operating system on the Linux platform, you must disable the SELinux function in order to use the Render > Show Batch Render feature.
Create Backburner Job
Note: Backburner is not included with Maya. You can download it from the Autodesk App Store.
Opens the BackBurner for Maya window. This window provides options to manage render jobs and render nodes using Autodesk Backburner. For more information about the options, see Create Backburner Job Options.

Backburner can only subdivide a job into tasks of at least one frame long. It cannot subdivide a single frame into multiple tasks. Therefore, you can only use this feature for animation scenes and not for stills. Each task must be at least one frame in length.

Note: In order to submit a job to Backburner, you must set your project to a location that is accessible across the network. Your scene file must also be accessible across the network (for example, not under C:\MyDocuments).