Turtle settings on nodes

Turtle can render most standard Maya nodes using their native settings. In many cases those settings are sufficient. For several nodes Turtle also provides the opportunity to add extra settings to further affect their behavior. The nodes that can be complemented with extra Turtle attributes are geometry objects, lights, cameras, surface shaders, displacement shaders, file textures, shading engines.

To add or remove extra Turtle attributes on these nodes simply open up the Attribute Editor for the selected node, and then use the TURTLE menu to select what to add or remove. The extra Turtle settings can then be found in a new section in the Attribute Editor. A Turtle attribute spread sheet is also available from the TURTLE menu. The spreadsheet lists Turtle attributes for all objects in the current selection, letting you edit the values of many attributes on many nodes at the same time.

Important: Turtle does not load automatically when running Maya. To use Turtle, activate Turtle.mll in the Plug-in Manager.