Opens the Attribute Editor for the shading group and material assigned to the selected surface. See also:
Opens the Assign New Material window. Select from the available materials.
Assigns one of the shading groups in the Assign Favorite Material sub-menu to all selected surfaces.
This menu updates when you update your Favorites list in the Hypershade or Create Render Node window.
For more information on favorites, see Creating and using favorites.
Assigns one of the shading groups in the Assign Existing Material sub-menu to all selected surfaces. This menu updates depending on the materials you create.
For more information on light links, see Light linking.
Light-Centric: Open the Relationship Editor in Light centric Light Linking mode.
Object-Centric: Open the Relationship Editor in Object centric Light Linking mode.
Link lights and objects so that specific surfaces are illuminated.
Break links between lights and objects.
Select all objects lit by a selected light.
Select all lights illuminating selected objects.
Create shadow links between lights and objects. Link lights and objects so that selected objects only cast shadows from lights with which they are linked.
Break shadow links between lights and objects. If the shadow link between a light and an object is broken, the object will not cast shadow from this light.