You can run Viewport 2.0 using OpenGL, DirectX 11 or OpenGL Core Profile mode. There are two ways to set DirectX as your rendering engine.
Method 1
- In the
Preferences window (Window > Settings/Preferences > Preferences), select the
Display category. Set the
Rendering engine to
DirectX 11.
Important: To use the DirectX rendering engine, you must use Windows 64-bit and a DirectX 11 compatible graphics card.
- Select
Window > Settings/Preferences > Plug-in Manager and load the
dx11Shader.mll plug-in.
Tip: When the dx11Shader.mll is loaded, you can also select
Shading > OpenGL Core Profile from the panel menus.
Method 2
Set the MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 to always run Viewport 2.0 in DirectX 11 mode. See
Rendering environment variables.
This environment variable overrides the preference set in the
Display preferences (Window > Settings/Preferences > Preferences) for both interactive and batch sessions (using the -hw2 option).
Note: Unset this environment variable to use the user preference again to select your rendering engine.