Fluid Effects render seamlessly with the rest of your scene.
You can render a scene either from within Maya or from a UNIX shell or DOS window. Before rendering, close all applications (including Maya, if you are rendering from a UNIX shell or DOS window) to maximize the amount of memory available for rendering.
You can create motion blur for your Fluid Effects if you convert the fluid objects to polygons and render the output mesh using Arnold for Maya or your preferred 3rd party renderer.
To render a scene with fluid effects
After rendering an image or an animation, you will want to view the result. For information, see Open a file in FCheck.