Determines the type of links used for this dynamic constraint. Select one of the following from the drop-down list:
Links lock vertices together so that they cannot be stretched.
Links recover their original state when released after being compressed or stretched (default).
Links recover their original state when released after being stretched, but do nothing when compressed.
Determines how constrained objects are related to one another and related to the dynamic constraint. Select one of the following from the drop-down list:
Relates the input components of constrained objects to the dynamic constraint node position. This means that constrained objects are affected by transform and positioning changes to the dynamic constraint (default).
Relates the constrained objects to one another, and ignores the dynamic constraints position and transformations.
Determines how component nodes (nClothShape nodes, nParticleShape nodes, or nRigidShape nodes) are related to one another. A component is a member of this dynamic constraint, each member represents a subset of elements for an object (a group of triangles, or points, for example). Select one of the following from the drop-down list:
Relates all components to the first component that belongs to this dynamic constraint (default).
Relates all components to all other components that belong to this dynamic constraint.
Relates components in series, with each component related to the next component that belongs to this dynamic constraint.
When on, displays dynamic constraint links in the scene view. Display Connections is on by default.
Determines the logic used when links for this dynamic constraint are generated. Select one of the following from the drop-down list:
Generates links between components based on the order the elements are listed on the component’s node.
Generates links between any components that are within the Max Distance value (in world space) at the start frame. This results in multiple components linking to each other.
Generates links between each element and the nearest other element. This results in just one link from one element to another element.
Specifies the maximum distance allowed between linked elements when the Connection Method is set to Within Max Distance. The default is 0.1.
Specifies when the connection method is evaluated for this dynamic constraint. Select one of the following from the drop-down list:
Evaluates the connection method at the start of simulation (default).
Evaluates the connection method every frame of simulation.
When on, allows links between Maya Nucleus objects and components. When off, allows only links between components. This attribute is off by default.
Specifies the concentration of links for this dynamic constraint based on the Max Distance value. This attribute is only available when the Connection Method is set to Within Max Distance.
A value of 1 maintains links, while a value of 0 results in no links. Values between 0-1 determine the probability of broken links. You can use the Connection Density Range settings to scale this attribute.