Maya comes with both Bullet versions 2.8.2 and 3.0 pre-installed, but uses 2.8.2. as the default.
If you want to use Bullet V3.0 instead, you will have to set an environment variable. For more information, see
Directly modify the settings files
.
To switch the environment variable to use Bullet 3.0:
- Use the following guide to locating your Maya Preferences file:
Windows
-
..\Documents\maya\<version>\prefs
Mac OS X
-
/Users/<username>/Library/Preferences/Autodesk/maya/<version>/prefs
Note: To open the
Preferences directory:
- Select
, press Alt and the
Library folder appears in the menu.
- From the Terminal window, navigate to the
Preferences directory and type
open.
Linux
-
~<username>/maya/<version>/prefs
- Locate the following line:
MAYA_BULLET_B3_ENABLED=1
Anywhere in the Preferences file.
- Save and close the file.
Maya will now use Bullet 3.0.
Note: Be aware that Bullet v3.0 Rigid Body OpenCL acceleration has a number of restrictions:
- Soft bodies cannot use the OpenCL accelerator.
- Bullet v3.0 collision supports only Box and Hull collision shape types.
- Do not use Bullet v3.0 solver acceleration for any rigid and soft body interactions.