Create Bullet Rigid Sets

You can use Rigid Sets to create simulations that contain a large amount of rigid body objects without the inherent performance loss that normally accompanies a large solve. If you create a Rigid Set from a group of objects, you are creating one mesh (rigidsolved), which then behaves like a single rigid body.

When you work with simulations that rely on numerous objects in the solve, for example, a wall made of thousands of bricks, or a collapsing rock face, the number of objects processed has a significant effect on the performance of the simulation. Additionally, it can be tedious to select each object in the Outliner.

In these cases, it is best to create a Rigid Set that comprises all of the Rigid Body objects included in the solve.

Avalanche effect using a Rigid Set containing 1000-fragment objects

When you group objects in a Rigid Set, you can: