Fluid Color Balance attributes

Corrects the color or intensity of a texture.

Note:

These attributes are only available from the fluidTextureShape tab in the Attribute Editor when a Fluid Texture 2D or Fluid Texture 3D render node is used with fluid.

Default Color

If you map a texture to a material in such a way that it that does not cover the entire surface, the file node's Default Color shows through. To select a different color, click the color bar to open the Color Chooser. To change the texture's coverage, use the placement options.

Alpha Gain

Only has an effect if the texture is used as a bump or displacement. Scaling factor applied to the texture's outAlpha channel. The default value is 1 (no effect).

Alpha Offset

Only has an effect if the texture is used as a bump or displacement. Offset factor applied to the texture's outAlpha channel. For example, if the Alpha Gain value is -1 and the Alpha Offset value is 1, the outAlpha channel is inverted. The default value is 0 (no effect).