You can manipulate field attributes on a per-particle level. This functionality works for the nParticleShape object is used as the source of the field, as well when the nParticleShape object is affected by a field. In the case where the attribute is affected by both, the value from the particleShape or nParticleShape acting as the source of the field will take precedence.
If the nParticleShape acts as the source of the field, this feature allows each field to behave its own way. If thenParticleShape is simply affected by a field, this feature allows each particle to be affected by a unique set of field attributes.
For more information, see nParticle Per Particle attributes.
To apply per-particle field attributes
For example, create airField1_magnitude to control the magnitude on airField1.