You can set your output mesh properties, such as generating per vertex data or mesh resolution before or after you convert your fluid object to a mesh.
To set fluid output mesh properties
- Select the fluid container.
- In the Attribute Editor, click the fluidShape tab.
- In the Output Mesh section, do the following:
- To set the size of the polygons in the fluid output mesh, set Mesh Resolution. See Mesh Resolution.
- To generate per-vertex shading data, turn on one of more of the following attributes: Color Per Vertex, Opacity Per Vertex, and Incandescence Per Vertex. See Color Per Vertex, Opacity Per Vertex, and Incandescence Per Vertex.
- To generate per-vertex velocity data for motion blur, turn on Velocity Per Vertex. See Velocity Per Vertex.
- To make the normals on a fluid output mesh smoother, turn on Use Gradient Normals. See Use Gradient Normals.
- To generate a UVs for texture mapping, turn on Uvw Per Vertex. This creates a UV set and the UVW color set.
Note:
If the Coordinate Method is set to Grid (Textures section of the FluidShape node), the UVW values move with the flow of the fluid. Otherwise, they are like a fixed project based on the fluid bounds.
See Uvw Per Vertex.