You can create soft bodies from:
-
polygonal surfaces
- NURBS curves and surfaces, including curves for IK splines and wires
- lattices
You cannot make soft bodies from:
- IK skeletons
- anything in the underworld of a shape, such as a curve-on-surface
- trimmed NURBS surfaces, unless you convert them to polygons first
Tip:
The more CVs or vertices the original geometry has, the more deformations that occur when you apply dynamics to the resulting soft body. For instance, applying a field to a polygonal cube with eight vertices per face causes less bulge and wiggle than one with 16 vertices per face.
To create a soft body
- Select the object you want to make a soft body.
- Select nParticles > Soft Body > to display the options window.
- Set the options in the Soft Body Options window.
Note: By default, softbodies are not affected by Nucleus gravity. You can turn off
Ignore Solver Gravity in the soft body's ParticleShape node to have gravity act on the object. See
nParticle Dynamic Properties.