When you create a field, you typically also connect it to the objects you want the field to influence. You can alternatively connect objects to the field’s influence after creation (see Dynamic relationship editor). As long as a connected object lies within the influence of the field, it will be affected by the field. You can add a field to selected CVs, edit points, vertices, or lattice points of an object in the scene (not a referenced scene).
Although each field has a different effect, the technique for creating all fields is similar. For information on the effect of each field and how to adjust those effects, see Edit field attributes.
You can create an volume field along a curve by creating a volume axis curve. See Work with volume axis curves.
The following applies to all fields:
To create a stand-alone field and connect objects to the field
You can select geometry, particles, nParticles, rigid bodies, or soft bodies.
By default, Maya converts a NURBS or polygonal surface to an active rigid body when you connect it to a field’s influence. The option that controls this feature is Auto Create Rigid Body, located in the Dynamics section of the Windows > Settings/Preferences > Preferences window.
The field is created at the origin and everything you’ve selected is connected to it. You can move the field icon away from the origin to change the range and direction of influence. To change the field settings, see Edit field attributes.
To add a field to an object and connect objects to the field
By default, most fields are added to all CVs or vertices of the object. The field emanates from each point with equal strength. See the field’s Apply Per Vertex attribute description for more details.
The field is indented under the owning object.
The Dynamic Relationships Editor is also useful if you’ve added multiple fields to an object and want to connect (or disconnect) objects to a selected field or fields.
To connect to all fields owned by an object, you can simply select the objects to be influenced, move the pointer over the owning object, then right-click and select Connect Field from the pop-up menu.
To create a volume field
You can select particles, nParticles, rigid bodies, or soft bodies.
None means the field affects all the particles to which is connected.
The implicit shape of the volume field is displayed on the screen. You can move, rotate, scale, or shear the field.
You can’t deform the volume or use an arbitrary volume.
You can create an volume field along a curve by creating a volume axis curve. See Work with volume axis curves.
To add a field to selected points and connect objects to the field
For example, select several CVs of the object. See Basics for details on selecting components.
This adds the field to the selected points of the object. It also creates a set of the points named fieldnameSet. You can edit set membership to change the field points. See Basics.
The field is indented under the owning object.
To delete a field
In the Outliner, an object field is indented under the owning object.
To add additional fields to an object