To use an event procedure with collision events, your MEL script containing the procedure must have the following format and argument list:
global proc
myEventProc
(string
$particleObject
, int
$particleId
, string
$geometryObject
) {
Type MEL statements here;
}
Where,
-
myEventProc is the name of the MEL procedure and the script.
-
$particleObject is the name of the particle object that collides with the geometry.
-
$particleId is the particle id of the particle that collides.
-
$geometryObject is the name of the geometry.
When you create an event procedure, be aware of following:
- You do not need to use the contents of the arguments in your procedure, but they must exist in the procedure definition.
- Name the MEL file the same as the procedure so that the procedure is loaded into memory when you source the script.
- To have your script and its procedure sourced each time you start
Maya Creative, put the MEL script in your Maya project’s
scripts folder. For example,
Maya Creative\<version>\scripts\.
To add the script procedure to a particle collision event
- Open the
Script Editor by selecting
Windows > General Editor > Script Editor.
- In the
Script Editor select
File > Source Script to source the script that contains the procedure.
Note:
If the procedure creates objects,
Maya Creative does not delete them when you rewind your simulation. You can also source a procedure without sourcing the script that contains it. See
MEL and Expressions for more details on working with scripts and procedures.
- in the
FX menu set, select
nParticles > Particle Collision Event Editor.
The
Particle Collision Event Editor
appears.
- In the
Particle Collision Event Editor do the following:
- Click
Create Event.
- (Optional) Turn on
Original Particles Die if you want the source particle object to die after the collision.
- Type the name of your event procedure in the
Event procedure field.