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Synopsis

blend2 [-autoAnchor boolean] [-autoNormal boolean] [-caching boolean] [-constructionHistory boolean] [-crvsInFirstRail int] [-flipLeftNormal boolean] [-flipRightNormal boolean] [-leftAnchor float] [-leftEnd float] [-leftStart float] [-multipleKnots boolean] [-name string] [-nodeState int] [-object boolean] [-polygon int] [-positionTolerance float] [-reverseLeft boolean] [-reverseRight boolean] [-rightAnchor float] [-rightEnd float] [-rightStart float] [-tangentTolerance float] curve curve [curve...]

blend2 is undoable, queryable, and editable.

This command creates a surface by blending between given curves. This is an enhancement (more user control) compared to blend which is now obsolete.

Return value

string[]Object name and node name

In query mode, return type is based on queried flag.

Flags

autoAnchor, autoNormal, caching, constructionHistory, crvsInFirstRail, flipLeftNormal, flipRightNormal, leftAnchor, leftEnd, leftStart, multipleKnots, name, nodeState, object, polygon, positionTolerance, reverseLeft, reverseRight, rightAnchor, rightEnd, rightStart, tangentTolerance
Long name (short name) Argument types Properties
-autoAnchor(-aa) boolean createqueryedit
If true and both paths are closed, automatically determine the value on the right rail so that they match
Default: true
-autoNormal(-an) boolean createqueryedit
If true, the direction of each starting tangent is computed based on given geometry.
Default: true
-caching(-cch) boolean createqueryedit
Toggle caching for all attributes so that no recomputation is needed
-flipLeftNormal(-fln) boolean createqueryedit
If true, flip the starting tangent off the left boundary.
Default: false
-flipRightNormal(-frn) boolean createqueryedit
If true, flip the starting tangent off the right boundary.
Default: false
-leftAnchor(-la) float createqueryedit
The reference parameter on the left boundary where the blend surface starts in the case of the closed rail.
Default: 0.0
-leftEnd(-le) float createqueryedit
The reference parameter on the left boundary where the blend surface ends.
Default: 1.0
-leftStart(-ls) float createqueryedit
The reference parameter on the left boundary where the blend surface starts.
Default: 0.0
-multipleKnots(-mk) boolean createqueryedit
If true, use the new blend which produces fully multiple interior knots
Default: true
-nodeState(-nds) int createqueryedit

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2) states can be used to alter how the graph is evaluated.

The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5) are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blocking will reset back to Blocking.

The Normal and Blocking cases apply to all nodes, while HasNoEffect is node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::state attribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow.

State Description
Normal The normal node state. This is the default.
HasNoEffect

The HasNoEffect option (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes.

It’s typical to implement support for the HasNoEffect state in the node’s compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect.

The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output.

Blocking

This is implemented in the depend node base class and applies to all nodes. Blocking is applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned.

When a node is set to Blocking the behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it won’t evaluate after that. Note that a blocked node will still respond to getAttr requests but a getAttr on a downstream node will not reevaluate the blocked node.

Setting the root transform of a hierarchy to Blocking won’t automatically influence child transforms in the hierarchy. To do this, you’d need to explicitly set all child nodes to the Blocking state.

For example, to set all child transforms to Blocking, you could use the following script.


import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )

Applying this script would continue to draw objects but things would not be animated.


Default: kdnNormal
-positionTolerance(-pt) float createqueryedit
The positional C(0) tolerance of the blend surface to the adjacent surfaces.
Default: 0.1
-reverseLeft(-rvl) boolean createqueryedit
If true, reverse the direction off the left boundary. autoDirection must be false for this value to be considered.
Default: false
-reverseRight(-rvr) boolean createqueryedit
If true, reverse the direction of the right boundary. autoDirection must be false for this value to be considered.
Default: false
-rightAnchor(-ra) float createqueryedit
The reference parameter on the right boundary where the blend surface starts in the case of the closed rail.
Default: 0.0
-rightEnd(-re) float createqueryedit
The reference parameter on the right boundary where the blend surface ends.
Default: 1.0
-rightStart(-rs) float createqueryedit
The reference parameter on the right boundary where the blend surface starts.
Default: 0.0
-tangentTolerance(-tt) float createqueryedit
The tangent G(1) continuity tolerance of the blend surface to the adjacent surfaces.
Default: 0.1
Common flags
-constructionHistory(-ch) boolean create
Turn the construction history on or off.
-crvsInFirstRail(-cfr) int createqueryedit
Number of curves in the first rail of the blend.
-name(-n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
-object(-o) boolean create
Create the result, or just the dependency node.
-polygon(-po) int create
The value of this argument controls the type of the object created by this operation
  • 0: nurbs surface
  • 1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)
  • 2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)
  • 3: Bezier surface
  • 4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Do blend with auto normal and with no history:
blend2 -an on -ch off;

// Do blend without auto normal
blend2 -an off -fln on -frn on;