Go to: Synopsis. Return value. Keywords. Related. Flags. MEL examples.
clipMatching [-clipDst string float] [-clipSrc string float] [-matchRotation uint] [-matchTranslation uint]
clipMatching is undoable, NOT queryable, and NOT editable.
This command is used to compute an offset to apply on a source clip in order to
automatically align it to a destination clip at a specified match element.
For this command to work, offset objects must be specified for the character.
None
character, clip, animation
bakeClip, character, clip, clipEditor, clipSchedule
clipDst, clipSrc, matchRotation, matchTranslation
Long name (short name) |
Argument types |
Properties |
-clipDst(-cd)
|
string float
|
|
|
The clip to match so that the source clip can be offsetted correctly. This flag
takes in a clip name and the percentage value ranging from 0.0 to 1.0 in order
to have the source clip match at a certain time in the destination clip.
|
|
-clipSrc(-cs)
|
string float
|
|
|
The clip to offset so that it aligns with the destination clip. This flag takes
in a clip name and the percentage value ranging from 0.0 to 1.0 in order to
have it match at a certain time in the clip.
|
|
-matchRotation(-mr)
|
uint
|
|
|
This flag sets the rotation match type. By default, it is set to not match the
rotation.
0 - None
1 - Match full rotation
2 - Match projected rotation on ground plane
|
|
-matchTranslation(-mt)
|
uint
|
|
|
This flag sets the translation match type. By default, it is set to not match
the translation.
0 - None
1 - Match full translation
2 - Match projected translation on ground plane
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can be used more than once in a command.
|
// Compute and set the offset on the "walk" clip in order to have it's start
// pose align to the end of the "tornadoKick" clip at the LeftAnkle match
// element. Note that here we are matching the translation by specifying
// mt = 1.
//
clipMatching -mt 1 -cs "walk" 0.0 -cd "tornadoKick" 1.0 $character $LeftAnkle;