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Synopsis

doubleProfileBirailSurface [-blendFactor float] [-caching boolean] [-constructionHistory boolean] [-name string] [-nodeState int] [-object boolean] [-polygon int] [-tangentContinuityProfile1 boolean] [-tangentContinuityProfile2 boolean] [-transformMode int] curve curve curve curve

doubleProfileBirailSurface is undoable, queryable, and editable.

The arguments are 4 cuves called "profile1" "profile2" "rail1" "rail2".

This command builds a railed surface by sweeping profile "profile1" along the two given rail curves "rail1", "rail2" until "profile2" is reached. By using the -blend control, the railed surface creation could be biased more towards one of the two profile curves. The curves ( both profiles and rails ) could also be surface curves ( isoparams, curve on surfaces ). If the profile curves are surface curves the surface constructed could be made tangent continuous to the surfaces underlying the profiles using the flags -tp1, -tp2 respectively. Current Limitation: Its necessary that the two profile curves intersect the rail curves for successful surface creation.

Return value

string[]Object name and node name

In query mode, return type is based on queried flag.

Related

multiProfileBirailSurface, singleProfileBirailSurface

Flags

blendFactor, caching, constructionHistory, name, nodeState, object, polygon, tangentContinuityProfile1, tangentContinuityProfile2, transformMode
Long name (short name) Argument types Properties
-blendFactor(-bl) float createqueryedit
A blend factor applied in between the two profiles. The amount of influence 'inputProfile1' has in the surface creation.
Default: 0.5
-caching(-cch) boolean createqueryedit
Toggle caching for all attributes so that no recomputation is needed
-nodeState(-nds) int createqueryedit

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2) states can be used to alter how the graph is evaluated.

The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5) are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blocking will reset back to Blocking.

The Normal and Blocking cases apply to all nodes, while HasNoEffect is node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::state attribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow.

State Description
Normal The normal node state. This is the default.
HasNoEffect

The HasNoEffect option (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes.

It’s typical to implement support for the HasNoEffect state in the node’s compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect.

The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output.

Blocking

This is implemented in the depend node base class and applies to all nodes. Blocking is applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned.

When a node is set to Blocking the behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it won’t evaluate after that. Note that a blocked node will still respond to getAttr requests but a getAttr on a downstream node will not reevaluate the blocked node.

Setting the root transform of a hierarchy to Blocking won’t automatically influence child transforms in the hierarchy. To do this, you’d need to explicitly set all child nodes to the Blocking state.

For example, to set all child transforms to Blocking, you could use the following script.


import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )

Applying this script would continue to draw objects but things would not be animated.


Default: kdnNormal
-tangentContinuityProfile1(-tp1) boolean createqueryedit
Need tangent continuity across the input profile at inputProfile1.
Default: false
-tangentContinuityProfile2(-tp2) boolean createqueryedit
Need tangent continuity across the input curve at inputProfile2.
Default: false
-transformMode(-tm) int createqueryedit
transform mode ( Non proportional, proportional ). Non proportional is default value.
Default: 0
Common flags
-constructionHistory(-ch) boolean create
Turn the construction history on or off.
-name(-n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
-object(-o) boolean create
Create the result, or just the dependency node.
-polygon(-po) int create
The value of this argument controls the type of the object created by this operation
  • 0: nurbs surface
  • 1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)
  • 2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)
  • 3: Bezier surface
  • 4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

doubleProfileBirailSurface -bl 0.5 curve1 curve2 curve3 curve4 ;

// Tangent continuous birail surface across the two profiles.
doubleProfileBirailSurface -bl 1.0 -tp1 true -tp2 true surface1.u[0.5] surface2.v[0.2] curve1 curve2 ;