fluidEmitter is undoable, queryable, and editable.
Creates, edits or queries an auxiliary dynamics object
(for example, a field or emitter).
Creates an emitter object. If object names are provided or if objects are
selected, applies the emitter to the named/selected object(s)in the
scene. Fluid will then be emitted from each. If no objects are
named or selected, or if the -pos option is specified, creates a
positional emitter.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-cycleEmission(-cye)
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string
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Possible values are "none" and "frame."
Cycling emission restarts the random number stream after
a specified interval. This can either be a number of frames
or a number of emitted particles. In each case the number
is specified by the cycleInterval attribute. Setting cycleEmission to
"frame" and cycleInterval to 1 will then re-start the random stream every
frame. Setting cycleInterval to values greater than 1 can be used
to generate cycles for games work.
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-cycleInterval(-cyi)
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int
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Specifies the number of frames or particles between restarts of
the random number stream. See cycleEmission. Has no effect if
cycleEmission is set to None.
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-densityEmissionRate(-der)
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float
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Rate at which density is emitted.
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-fluidDropoff(-fdr)
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float
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Fluid Emission Dropoff in volume
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-fuelEmissionRate(-fer)
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float
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Rate at which is emitted.
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-heatEmissionRate(-her)
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float
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Rate at which density is emitted.
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-maxDistance(-mxd)
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linear
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Maximum distance at which emission ends.
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-minDistance(-mnd)
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linear
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Minimum distance at which emission starts.
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-name(-n)
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string
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-position(-pos)
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linear linear linear
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-rate(-r)
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float
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Rate at which particles emitted (can be non-integer).
For point emission this is rate per point per unit time.
For surface emission it is rate per square unit of area per unit time.
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-torusSectionRadius(-tsr)
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linear
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Section radius for a torus volume. Applies only to torus.
Similar to the section radius in the torus modelling primitive.
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-type(-typ)
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string
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Type of emitter. The choices are omni | dir | direction | surf |
surface | curve | curv. The default is omni.
The full definition of these types are: omnidirectional point emitter,
directional point emitter, surface emitter, or curve emitter.
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-volumeOffset(-vof)
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linear linear linear
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Volume offset of the emitter. Volume offset translates
the emission volume by the specified amount from the actual
emitter location. This is in the emitter's local space.
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-volumeShape(-vsh)
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string
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Volume shape of the emitter. Sets/edits/queries the
field's volume shape attribute. If set to any value other
than "none", determines a 3-D volume within which
particles are generated.
Values are: "cube," "sphere," "cylinder," "cone," "torus."
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-volumeSweep(-vsw)
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angle
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Volume sweep of the emitter. Applies only to sphere, cone,
cylinder, and torus. Similar effect to the sweep attribute
in modelling.
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