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Synopsis

polyBridgeEdge [-bridgeOffset int] [-caching boolean] [-constructionHistory boolean] [-curveType int] [-divisions int] [-inputCurve name] [-name string] [-nodeState int] [-smoothingAngle angle] [-startVert1 int] [-startVert2 int] [-taper float] [-taperCurve_FloatValue float] [-taperCurve_Interp int] [-taperCurve_Position float] [-twist angle] [-worldSpace boolean]

polyBridgeEdge is undoable, queryable, and editable.

Bridges two sets of edges.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate

Flags

bridgeOffset, caching, constructionHistory, curveType, divisions, inputCurve, name, nodeState, smoothingAngle, startVert1, startVert2, taper, taperCurve_FloatValue, taperCurve_Interp, taperCurve_Position, twist, worldSpace
Long name (short name) Argument types Properties
Common poly modifier operation flags
-bridgeOffset(-bo) int createqueryedit
Add offset to which vertices are connected.
Default: 0
-caching(-cch) boolean createqueryedit
Toggle caching for all attributes so that no recomputation is needed
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
-curveType(-ctp) int createqueryedit
Format: 0 - Linear, 1 - Blend, 2 - Curve
Default: TdnpolyBridgeEdge::Linear
-divisions(-dv) int createqueryedit
The number of subdivisions in the bridging faces (resulting in (divisions+1) row of faces).
Default: 1
-inputCurve(-inc) name create
This flag specifies the name of the curve to be used as input for the operation.
-name(-n) string create
Give a name to the resulting node.
-nodeState(-nds) int createqueryedit

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2) states can be used to alter how the graph is evaluated.

The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5) are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blocking will reset back to Blocking.

The Normal and Blocking cases apply to all nodes, while HasNoEffect is node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::state attribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow.

State Description
Normal The normal node state. This is the default.
HasNoEffect

The HasNoEffect option (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes.

It’s typical to implement support for the HasNoEffect state in the node’s compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect.

The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output.

Blocking

This is implemented in the depend node base class and applies to all nodes. Blocking is applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned.

When a node is set to Blocking the behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it won’t evaluate after that. Note that a blocked node will still respond to getAttr requests but a getAttr on a downstream node will not reevaluate the blocked node.

Setting the root transform of a hierarchy to Blocking won’t automatically influence child transforms in the hierarchy. To do this, you’d need to explicitly set all child nodes to the Blocking state.

For example, to set all child transforms to Blocking, you could use the following script.


import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )

Applying this script would continue to draw objects but things would not be animated.


Default: kdnNormal
-smoothingAngle(-sma) angle createqueryedit
Angle below which new edges will be smoothed
Default: kPi/6.0
-startVert1(-sv1) int createqueryedit
The start vertex from the first set of edges
Default: -1
-startVert2(-sv2) int createqueryedit
The start vertex from the second set of edges
Default: -1
-taper(-tp) float createqueryedit
Taper or Scale along the extrusion path
Default: 1.0
-taperCurve_FloatValue(-cfv) float createqueryedit
Value for taperCurve; Curve control for taper along extrusion Using this curve, the taper along extrusion can be changed from a simple linear scaling to custom scaling along the extrusion path.
-taperCurve_Interp(-ci) int createqueryedit
Interpolation type for taperCurve; Curve control for taper along extrusion Using this curve, the taper along extrusion can be changed from a simple linear scaling to custom scaling along the extrusion path.
-taperCurve_Position(-cp) float createqueryedit
Position for taperCurve; Curve control for taper along extrusion Using this curve, the taper along extrusion can be changed from a simple linear scaling to custom scaling along the extrusion path.
-twist(-twt) angle createqueryedit
Twist or Rotation along the extrusion path
Default: 0.0
-worldSpace(-ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

file -f -new;
polyCube -sx 3 -sy 3 -sz 3; delete pCube1.f[9:17];
move -r -2 0 0; rotate -r -os 0 0 -90;
polyCube -sx 3 -sy 3 -sz 3; delete pCube2.f[9:17];
move -r  2 0 0; rotate -r -os 0 0 90;
polyUnite -ch 1 pCube1 pCube2;

// Now bridge the two sets of border edges
polyBridgeEdge -sv1 12 -sv2 67 -divisions 10
polySurface1.e[9:14] polySurface1.e[42:47]
polySurface1.e[105:110] polySurface1.e[138:143];