In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-activeObjects(-ao)
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Apply user choices for all active objects.
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-allEdges(-ae)
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Display all edges in solid line.
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-backCullVertex(-bcv)
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boolean
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-backCulling(-bc)
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Display with no back culling.
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-colorMaterialChannel(-cm)
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string
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If colorShadedDisplay is true, then determines which
material channel to display color per vertex in.
The options are:
- "none" : disable material shading
- "ambient" : ambient material channel
- "ambientDiffuse" : ambient and diffuse material channel
- "diffuse" : diffuse material channel
- "specular" : specular material channel
- "emission" : emission material channel
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-colorShadedDisplay(-cs)
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boolean
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Use color per vertex display in shaded mode.
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-displayAlphaAsGreyScale(-dal)
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boolean
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Display alpha as greyscale.
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-displayBlueChannel(-dbc)
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boolean
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-displayBorder(-db)
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boolean
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-displayCenter(-dc)
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boolean
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-displayColorAsGreyScale(-dcl) 2023.1
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boolean
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Display color channels as greyscale.
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-displayCreaseEdge(-dce)
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boolean
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-displayCreaseVertex(-dcv)
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boolean
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Highlight creased vertices
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-displayGeometry(-dg)
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boolean
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-displayGreenChannel(-dgc)
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boolean
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-displayInvisibleFaces(-dif)
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boolean
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Highlight invisible faces
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-displayItemNumbers(-din)
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boolean boolean boolean boolean
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Displays item numbers (vertices edges facets uvs)
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-displayMapBorder(-dmb)
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boolean
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Highlight map border edge.
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-displayMetadata(-dmt)
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boolean boolean boolean
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Displays component metadata (vertices edges facets vertexFaces)
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-displayNormal(-dn)
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boolean
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-displayRedChannel(-drc)
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boolean
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-displaySubdComps(-dsc)
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boolean
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Display subdivided components when in Smooth Mesh Preview mode.
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-displayTangent(-dtn)
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boolean
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-displayTriangle(-dt)
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boolean
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-displayUVTopology(-uvt)
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boolean
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Option on UV display to display UVs topologically.
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-displayUVs(-duv)
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boolean
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-displayVertex(-dv)
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boolean
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-displayWarp(-dw)
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boolean
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-facet(-f)
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For use with -dn flag. Set the normal display style to facet display.
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-fullBack(-fb)
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Display with full back culling.
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-global(-gl)
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Apply user choices for all objects.
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-hardBack(-hb)
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Backculled hard edges only for backculled faces.
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-hardEdge(-he)
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-hardEdgeColor(-hec)
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Display hard edges as separate color.
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-materialBlend(-mb)
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string
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The options are:
"overwrite"
"add"
"subtract"
"multiply"
"divide"
"average"
"modulate2x"
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-newPolymesh(-np)
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Set component display state of new polymesh objects.
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-point(-pt)
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For use with -dn flag. Set the normal display style to vertex display.
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-pointFacet(-pf)
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For use with -dn flag. Set the normal display style to vertex and face display.
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-relative(-r)
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When this flag is used with flags dealing with size,
the value (size) is a multiplication factor :
i.e for flags : -sizeNormal, -sizeBorder.
When this flag is used with flags dealing with a boolean value,
the boolean value is toggled :
i.e for flags : displayVertex, displayCenter, displayTriangle,
displayBorder, backCullVertex, displayWarp, displayItemNumbers.
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-reuseTriangles(-rt)
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boolean
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Avoid regenerating triangles, by reusing the old triangles upstream
in the construction history. The construction history is searched
upstream and downstream for other mesh nodes, and the given boolean
value is set on those mesh nodes. Note, that this command does not
set the value on the given mesh node. That has to be done using
the setAttr command.
This option would affect only the interactive 3d viewport.
The batch-rendering would use the properly computed triangles.
This is useful only for interactive performance such as skinning
playback, when the display mode is shaded (or wireframe with
triangles displayed) Using this option for wireframe display mode
is not recomended.
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-sizeBorder(-sb)
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float
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Set the size of the polygonal border edges.
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-sizeNormal(-sn)
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float
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Set the size of the polygonal normals.
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-sizeUV(-suv)
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float
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Set the size of the polygonal UV.
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-sizeVertex(-sv)
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float
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Set the size of the polygonal vertex.
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-smoothDrawType(-sdt)
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int
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This setting only works with the newPolymesh flag.
Sets a new default attribute value for the smoothDrawType attribute on a polymesh object.
Options are:
0: Catmull-Clark
1: Linear
2: OpenSubdiv Catmull-Clark Uniform
3: OpenSubdiv Catmull-Clark Adaptive
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-softEdge(-se)
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Display soft edges in dotted lines.
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-vertexNormalMethod(-vnm)
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int
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This setting only works with the newPolymesh flag.
Sets a new default attribute value for the vertexNormalMethod attribute on a polymesh object.
Options are:
0: Unweighted
1: Angle Weighted
2: Area Weighted
3: Angle And Area Weighted
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-wireBackCulling(-wbc)
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Backculled faces are in wireframe.
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