polySelectEditCtx is undoable, queryable, and editable.
Create a new context to select and edit polygonal objects
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-adjustEdgeFlow(-aef)
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float
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The weight value of the edge vertices to be positioned.
Default: 1.0f
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-divisions(-div)
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int
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Number of divisions.
Default: 2
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-exists(-ex)
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Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
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-fixQuads(-fq)
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boolean
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Fixes splits which go across a quad face leaving a 5 and 3
sided faces by splitting from the middle of the new edge to
the vertex accross from the edge on the 5 sided face.
Default: false
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-image1(-i1)
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string
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First of three possible icons representing the tool
associated with the context.
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-image2(-i2)
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string
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Second of three possible icons representing the tool
associated with the context.
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-image3(-i3)
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string
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Third of three possible icons representing the tool
associated with the context.
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-insertWithEdgeFlow(-ief)
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boolean
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True to enable edge flow. Otherwise, the edge flow is disabled.
Default: false
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-smoothingAngle(-sma)
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angle
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Angle below which new edges will be smoothed
Default: kPi
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-splitType(-stp)
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int
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Format: 0 - Absolute, 1 - Relative, 2 - Multi
Default: TdnpolySplitRing::Relative
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-useEqualMultiplier(-uem)
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boolean
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Changes how the profile curve effects the offset when doing
a multisplit. If true then the verts will be offset the same distance
based on the shortest edge being split. If false then each inserted
edge loop will be offset a distance relative to the length of the edge
that is being split.
Default: true
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Flags from nodes |
-absoluteOffset(-abo)
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boolean
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This flag is deprecated. Use splitType/stp instead.
This flag is deprecated. Use splitType/stp instead.
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-autoComplete(-ac)
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boolean
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If true then use auto completion on selections
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-deleteEdge(-de)
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boolean
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When true, the end edges are deleted so the end triangles are converted to quads.
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-endVertexOffset(-evo)
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float
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Weight value controlling the offset of the end vertex of the edgeloop.
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-mode(-m)
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int
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which mode to work on. Available modes are 1-loop and 2-ring
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-startVertexOffset(-svo)
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float
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Weight value controlling the offset of the start vertex of the edgeloop.
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