rebuildSurface is undoable, queryable, and editable.
This command rebuilds a surface by modifying its parameterization.
In some cases the shape of the surface may also change. The
rebuildType (-rt) attribute determines how the surface is rebuilt.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed
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-degreeU(-du)
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int
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The degree of the resulting surface in the u direction
0 - maintain current,
1 - linear,
2 - quadratic,
3 - cubic,
5 - quintic,
7 - heptic
Default: 3
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-degreeV(-dv)
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int
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The degree of the resulting surface in the v direction
0 - maintain current,
1 - linear,
2 - quadratic,
3 - cubic,
5 - quintic,
7 - heptic
Default: 3
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-direction(-dir)
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int
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The direction in which to rebuild:
0 - U,
1 - V,
2 - Both U and V
Default: 2
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-endKnots(-end)
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int
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End conditions for the surface
0 - uniform end knots,
1 - multiple end knots,
Default: 0
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-fitRebuild(-fr)
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int
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Specify the type of rebuild method to be used:
0 - Convert Classic, the default and original convert method.
1 - Fit using the least squares fit method.
2 - Convert Match, alternate matching convert method.
3 - Convert Grid, uses a grid-based fit algorithm.
Default: 0
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-keepControlPoints(-kcp)
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boolean
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Use the control points of the input surface.
This forces uniform parameterization unless rebuildType is 2 (match knots)
Default: false
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-keepCorners(-kc)
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boolean
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The corners of the resulting surface will not change from the corners of the input surface.
Default: true
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-keepRange(-kr)
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int
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Determine the parameterization for the resulting surface.
0 - reparameterize the resulting surface from 0 to 1;
1 - keep the original surface parameterization;
2 - reparameterize the result from 0 to number of spans
Default: 1
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-nodeState(-nds)
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int
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Maya dependency nodes have 6 possible states.
The Normal (0), HasNoEffect (1), and Blocking (2) states can be
used to alter how the graph is evaluated.
The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)
are for internal use only. They temporarily shut off parts of the graph during interaction
(e.g., manipulation). The understanding is that once the operation is done,
the state will be reset appropriately, e.g. Waiting-Blocking will reset
back to Blocking.
The Normal and Blocking cases apply to all nodes, while
HasNoEffect is node specific; many nodes do not support this option.
Plug-ins store state in the MPxNode::state attribute. Anyone can set
it or check this attribute. Additional details about each of these 3 states follow.
State |
Description |
Normal |
The normal node state. This is the default. |
HasNoEffect |
The HasNoEffect option (a.k.a. pass-through), is used in cases where
there is an operation on an input producing an output of the same data type.
Nearly all deformers support this state, as do a few other nodes.
As stated earlier, it is not supported by all nodes.
It’s typical to implement support for the HasNoEffect state in
the node’s compute method and to perform appropriate operations.
Plug-ins can also support HasNoEffect.
The usual implementation of this state is to copy the input directly to the
matching output without applying the algorithm in the node. For deformers,
applying this state leaves the input geometry undeformed on the output.
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Blocking |
This is implemented in the depend node base class and applies to all nodes.
Blocking is applied during the evaluation phase to connections.
An evaluation request to a blocked connection will return as failures,
causing the destination plug to retain its current value. Dirty propagation
is indirectly affected by this state since blocked connections are never cleaned.
When a node is set to Blocking the behavior is supposed to be the same as
if all outgoing connections were broken. As long as nobody requests evaluation
of the blocked node directly it won’t evaluate after that. Note that a blocked
node will still respond to getAttr requests but a getAttr on a
downstream node will not reevaluate the blocked node.
Setting the root transform of a hierarchy to Blocking won’t automatically
influence child transforms in the hierarchy. To do this, you’d need to
explicitly set all child nodes to the Blocking state.
For example, to set all child transforms to Blocking, you could use the
following script.
import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )
Applying this script would continue to draw objects but things would not be animated.
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Default: kdnNormal
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-rebuildType(-rt)
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int
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The rebuild type:
0 - uniform,
1 - reduce spans,
2 - match knots,
3 - remove multiple knots,
4 - force non rational
5 - rebuild ends
6 - trim convert (uniform)
7 - into Bezier mesh
Default: 0
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-spansU(-su)
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int
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The number of spans in the u direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.
Default: 4
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-spansV(-sv)
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int
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The number of spans in the v direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.
Default: 4
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-tolerance(-tol)
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linear
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The tolerance with which to rebuild
Default: 0.01
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Common flags |
-constructionHistory(-ch)
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boolean
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Turn the construction history on or off.
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-name(-n)
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string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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-object(-o)
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boolean
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Create the result, or just the dependency node.
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-polygon(-po)
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int
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The value of this argument controls the type of the object
created by this operation
- 0: nurbs surface
- 1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)
- 2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)
- 3: Bezier surface
- 4: subdivision surface solid (use nurbsToSubdivPref to set the
parameters for the conversion)
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-replaceOriginal(-rpo)
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boolean
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Create "in place" (i.e., replace).
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