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Synopsis

rotationInterpolation [-convert string]

rotationInterpolation is undoable, queryable, and NOT editable.

The rotationInterpolation command converts the rotation curves to the desired rotation interpolation representation. For example, an Euler-angled representation can be converted to Quaternion.

Return value

None

In query mode, return type is based on queried flag.

Keywords

curve, rotation, interpolation, quaternion, euler

Flags

convert
Long name (short name) Argument types Properties
-convert(-c) string createquery
Specifies the rotation interpolation mode for the curves after converting. Possible choices are "none" (unsynchronized Euler-angled curves which are compatible with pre-4.0 Maya curves), "euler" (Euler-angled curves with keyframes kept synchronized), "quaternion" (quaternion curves with keyframes kept synchronized, but the exact interpolation depends on individual tangents), "quaternionSlerp" (applies quaternion slerp interpolation to the curve, ignoring tangent settings), "quaternionSquad" (applied cubic interpolation to the curve in quaternion space, ignoring tangent settings)

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples


// Converts "nurbsCone1_rotateX" and its sibling curves to quaternion tangent dependent format.
rotationInterpolation -convert quaternion nurbsCone1_rotateX;