texMoveContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a texture editor
move manip context.
Note that the above flags control the global behaviour of all texture
editor move manip contexts. Changing one context independently is not
allowed. Changing a context's behaviour using the above flags, will
change all existing texture editor move manip contexts.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-editPivotMode(-epm)
|
boolean
|
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Returns true when the manipulator is in edit pivot mode.
|
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-exists(-ex)
|
|
|
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Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
|
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-image1(-i1)
|
string
|
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|
First of three possible icons representing the tool
associated with the context.
|
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-image2(-i2)
|
string
|
|
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Second of three possible icons representing the tool
associated with the context.
|
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-image3(-i3)
|
string
|
|
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Third of three possible icons representing the tool
associated with the context.
|
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-position(-p)
|
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|
|
Returns the current position of the manipulator
|
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-snap(-s)
|
boolean
|
|
|
Sets or queries whether snapping is to be used.
|
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-snapComponentsRelative(-scr)
|
boolean
|
|
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Value can be : true or false.
If true, while snapping a group of UVs, the
relative spacing between them will be preserved.
If false, all the UVs will be snapped to the
target point
|
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-snapPixelMode(-spm)
|
int
|
|
|
Sets the snapping mode to be the pixel center or upper
left corner.
|
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-snapValue(-sv)
|
float
|
|
|
Sets or queries the size of the snapping increment.
|
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-tweakMode(-twk)
|
boolean
|
|
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When true, the manipulator is hidden and highlighted components can be selected
and moved in one step using a click-drag interaction.
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