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Synopsis

alignSurface( [surface] [surface] , [attach=boolean], [caching=boolean], [constructionHistory=boolean], [curvatureContinuity=boolean], [curvatureScale1=float], [curvatureScale2=float], [directionU=boolean], [joinParameter=float], [keepMultipleKnots=boolean], [name=string], [nodeState=int], [object=boolean], [positionalContinuity=boolean], [positionalContinuityType=int], [replaceOriginal=boolean], [reverse1=boolean], [reverse2=boolean], [swap1=boolean], [swap2=boolean], [tangentContinuity=boolean], [tangentContinuityType=int], [tangentScale1=float], [tangentScale2=float], [twist=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

alignSurface is undoable, queryable, and editable.

The surface align command is used to align surfaces in maya. The main alignment options are positional, tangent and curvature continuity. Curvature continuity implies tangent continuity.

NOTE: this tool is based on Studio's align tool.

Positional continuity means the surfaces (move) or the ends of the surfaces (modify) are changed.

Tangent continuity means one of the surfaces is modified to be tangent at the points where they meet.

Curvature continuity means one of the surfaces is modified to be curvature continuous as well as tangent.

The default behaviour, when no surfaces or flags are passed, is to only do positional and tangent continuity on the active list with the end of the first surface and the start of the other surface used for alignment.

Return value

string[]Object name and node name

In query mode, return type is based on queried flag.

Flags

attach, caching, constructionHistory, curvatureContinuity, curvatureScale1, curvatureScale2, directionU, joinParameter, keepMultipleKnots, name, nodeState, object, positionalContinuity, positionalContinuityType, replaceOriginal, reverse1, reverse2, swap1, swap2, tangentContinuity, tangentContinuityType, tangentScale1, tangentScale2, twist
Long name (short name) Argument types Properties
caching(cch) boolean createqueryedit
Toggle caching for all attributes so that no recomputation is needed
curvatureContinuity(cc) boolean createqueryedit
Curvature continuity is on if true and off otherwise.
Default: false
curvatureScale1(cs1) float createqueryedit
Curvature scale applied to curvature of first surface for curvature continuity.
Default: 0.0
curvatureScale2(cs2) float createqueryedit
Curvature scale applied to curvature of second surface for curvature continuity.
Default: 0.0
directionU(du) boolean createqueryedit
If true use U direction of surface and V direction otherwise.
Default: true
joinParameter(jnp) float createqueryedit
Parameter on reference surface where modified surface is to be aligned to.
Default: 123456.0
nodeState(nds) int createqueryedit

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2) states can be used to alter how the graph is evaluated.

The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5) are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blocking will reset back to Blocking.

The Normal and Blocking cases apply to all nodes, while HasNoEffect is node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::state attribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow.

State Description
Normal The normal node state. This is the default.
HasNoEffect

The HasNoEffect option (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes.

It’s typical to implement support for the HasNoEffect state in the node’s compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect.

The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output.

Blocking

This is implemented in the depend node base class and applies to all nodes. Blocking is applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned.

When a node is set to Blocking the behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it won’t evaluate after that. Note that a blocked node will still respond to getAttr requests but a getAttr on a downstream node will not reevaluate the blocked node.

Setting the root transform of a hierarchy to Blocking won’t automatically influence child transforms in the hierarchy. To do this, you’d need to explicitly set all child nodes to the Blocking state.

For example, to set all child transforms to Blocking, you could use the following script.


import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )

Applying this script would continue to draw objects but things would not be animated.


Default: kdnNormal
positionalContinuity(pc) boolean createqueryedit
Positional continuity is on if true and off otherwise.
Default: true
positionalContinuityType(pct) int createqueryedit
Positional continuity type legal values: 1 - move first surface, 2 - move second surface, 3 - move both surfaces, 4 - modify first surface, 5 - modify second surface, 6 - modify both surfaces
Default: 1
reverse1(rv1) boolean createqueryedit
If true, reverse the direction (specified by directionU) of the first input surface before doing align. Otherwise, do nothing to the first input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
reverse2(rv2) boolean createqueryedit
If true, reverse the direction (specified by directionU) of the second input surface before doing align. Otherwise, do nothing to the second input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
swap1(sw1) boolean createqueryedit
If true, swap the UV directions of the first input surface before doing align. Otherwise, do nothing to the first input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
swap2(sw2) boolean createqueryedit
If true, swap the UV directions of the second input surface before doing align. Otherwise, do nothing to the second input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
tangentContinuity(tc) boolean createqueryedit
Tangent continuity is on if true and off otherwise.
Default: true
tangentContinuityType(tct) int createqueryedit
Tangent continuity type legal values: 1 - do tangent continuity on first surface, 2 - do tangent continuity on second surface
Default: 1
tangentScale1(ts1) float createqueryedit
Tangent scale applied to tangent of first surface for tangent continuity.
Default: 1.0
tangentScale2(ts2) float createqueryedit
Tangent scale applied to tangent of second surface for tangent continuity.
Default: 1.0
twist(tw) boolean createqueryedit
If true, reverse the second surface in the opposite direction (specified by directionU) before doing align. This will avoid twists in the aligned surfaces. Otherwise, do nothing to the second input surface before aligning. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.
Default: false
Common flags
attach(at) boolean create
Should surfaces be attached after alignment?
constructionHistory(ch) boolean create
Turn the construction history on or off.
keepMultipleKnots(kmk) boolean create
Should multiple knots be kept?
name(n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
object(o) boolean create
Create the result, or just the dependency node.
replaceOriginal(rpo) boolean create
Create "in place" (i.e., replace).

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Do modify positional continuity on both active surfaces with no history:
cmds.alignSurface( ch=False, pc=True, pct=6 )

# Do positional and tangent continuity, with the second surface
# tangent modified (by default move position continuity is done
# on the first surface):
cmds.alignSurface( tc=True, tct=2 )