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Synopsis

attributeName([leaf=boolean], [long=boolean], [nice=boolean], [short=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

attributeName is NOT undoable, NOT queryable, and NOT editable.

This command takes one "node.attribute"-style specifier on the command line and returns either the attribute's long, short, or nice name. (The "nice" name, or UI name, is the name used to display the attribute in Maya's interface, and may be localized when running Maya in a language other than English.) If more than one "node.attribute" specifier is given on the command line, only the first valid specifier is processed.

Return value

stringCommand result

Keywords

query, attribute, nice, name

Related

attributeInfo, attributeQuery

Flags

leaf, long, nice, short
Long name (short name) Argument types Properties
leaf(lf) boolean create
When false, shows parent multi attributes (like "controlPoints[2].xValue"). When true, shows only the leaf-level attribute name (like "xValue"). Default is true. Note that for incomplete attribute strings, like a missing multi-parent index ("controlPoints.xValue") or an incorrectly named compound (cntrlPnts[2].xValue), this flag defaults to true and provides a result as long as the named leaf-level attribute is defined for the node.
long(l) boolean create
Returns names in "long name" format like "translateX"
nice(n) boolean create
Returns names in "nice name" format like "Translate X"
short(s) boolean create
Returns names in "short name" format like "tx"

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

import maya.cmds as cmds
cmds.attributeName( "persp.tx" )
# Result: Translate X #

cmds.attributeName( "persp.translateX", s=True )
# Result: tx #

cmds.attributeName( "persp.tx", l=True )
# Result: translateX #

cmds.attributeName( "nurbsSphere1.controlPoints[50].xv", leaf=True )
// Result: xValue //

cmds.attributeName( "nurbsSphere1.controlPoints[50].xv", leaf=False )
// Result: Control Points[50].X Value //