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editRenderLayerMembers([fullNames=boolean], [noRecurse=boolean], [remove=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
editRenderLayerMembers is undoable, queryable, and NOT editable.
This command is used to query and edit memberships to render layers. Only
transform and geometry nodes may be members. At render time, all
descendants of the members of a render layer will also be included in the
render layer.
int | Number of objects added to the layer |
string[] | Query: List of objects in layer |
In query mode, return type is based on queried flag.
renderLayer, render, layer, member, relationship
createRenderLayer, editRenderLayerGlobals
fullNames, noRecurse, remove
Long name (short name) |
Argument types |
Properties |
fullNames(fn)
|
boolean
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(Query only.) If set then return the full DAG paths of the objects in the
layer. Otherwise return just the name of the object.
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noRecurse(nr)
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boolean
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|
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If set then only add selected objects to the render layer. Otherwise all
descendants of the selected objects will also be added. This flag may be
applied to adding or removing objects from the layer.
|
|
remove(r)
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boolean
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|
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Remove the specified objects from the render layer.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.editRenderLayerMembers( 'layer1', 'sphere1', 'cone1' )
# Result : 4
cmds.editRenderLayerMembers( 'layer1', query=True )
# Result : sphere1 sphere1Shape cone1 cone1Shape
cmds.editRenderLayerMembers( 'layer1', 'expression1', 'sphere2' )
# Result : 2
cmds.editRenderLayerMembers( 'layer1', 'sphere1', remove=True)
# Result : 2