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insertKnotSurface(
surface
, [addKnots=boolean], [caching=boolean], [constructionHistory=boolean], [direction=int], [insertBetween=boolean], [name=string], [nodeState=int], [numberOfKnots=int], [object=boolean], [parameter=float], [replaceOriginal=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
insertKnotSurface is undoable, queryable, and editable.
The insertKnotSurface command inserts knots (aka isoparms) into a
surface given a list of parameter values. The number of knots
to add at each parameter value
and whether the knots are added or complemented can be specified.
The name of the surface is returned and
if history is on, the name of the resulting dependency node is
also returned.
You must specify one, none or all number of knots with the "-nk" flag.
eg. if you specify none, then the default (one) knot will be added
at each specified parameter value. If you specify one "-nk" value
then that number of knots will be added at each parameter value.
Otherwise, you must specify the same number of "-nk" flags as "-p" flags,
defining the number of knots to be added at each specified parameter value.
You can insert up to "degree" knots at a
parameter value that isn't already an isoparm. eg. for a degree 3
surface, you can insert up to 3 knots.
Use this operation if you need more CVs in a local area of the surface.
Use this operation if you want to create a corner in the surface.
Note: A single insertKnotSurface command cannot insert in both directions
at once; you must use two separate commands to do this.
string[] | Object name and node name |
In query mode, return type is based on queried flag.
addKnots, caching, constructionHistory, direction, insertBetween, name, nodeState, numberOfKnots, object, parameter, replaceOriginal
Long name (short name) |
Argument types |
Properties |
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addKnots(add)
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boolean
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Whether to add knots or complement. Complement means knots will be added to reach the specified number of knots.
Default: true
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caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed
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direction(d)
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int
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Direction in which to insert knot:
0 - V direction,
1 - U direction
Default: 1
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insertBetween(ib)
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boolean
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If set to true, and there is more than one parameter value specified,
the knots will get inserted at equally spaced intervals between
the given parameter values, rather than at the parameter values
themselves.
Default: false
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nodeState(nds)
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int
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Maya dependency nodes have 6 possible states.
The Normal (0), HasNoEffect (1), and Blocking (2) states can be
used to alter how the graph is evaluated.
The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)
are for internal use only. They temporarily shut off parts of the graph during interaction
(e.g., manipulation). The understanding is that once the operation is done,
the state will be reset appropriately, e.g. Waiting-Blocking will reset
back to Blocking.
The Normal and Blocking cases apply to all nodes, while
HasNoEffect is node specific; many nodes do not support this option.
Plug-ins store state in the MPxNode::state attribute. Anyone can set
it or check this attribute. Additional details about each of these 3 states follow.
State |
Description |
Normal |
The normal node state. This is the default. |
HasNoEffect |
The HasNoEffect option (a.k.a. pass-through), is used in cases where
there is an operation on an input producing an output of the same data type.
Nearly all deformers support this state, as do a few other nodes.
As stated earlier, it is not supported by all nodes.
It’s typical to implement support for the HasNoEffect state in
the node’s compute method and to perform appropriate operations.
Plug-ins can also support HasNoEffect.
The usual implementation of this state is to copy the input directly to the
matching output without applying the algorithm in the node. For deformers,
applying this state leaves the input geometry undeformed on the output.
|
Blocking |
This is implemented in the depend node base class and applies to all nodes.
Blocking is applied during the evaluation phase to connections.
An evaluation request to a blocked connection will return as failures,
causing the destination plug to retain its current value. Dirty propagation
is indirectly affected by this state since blocked connections are never cleaned.
When a node is set to Blocking the behavior is supposed to be the same as
if all outgoing connections were broken. As long as nobody requests evaluation
of the blocked node directly it won’t evaluate after that. Note that a blocked
node will still respond to getAttr requests but a getAttr on a
downstream node will not reevaluate the blocked node.
Setting the root transform of a hierarchy to Blocking won’t automatically
influence child transforms in the hierarchy. To do this, you’d need to
explicitly set all child nodes to the Blocking state.
For example, to set all child transforms to Blocking, you could use the
following script.
import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )
Applying this script would continue to draw objects but things would not be animated.
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Default: kdnNormal
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numberOfKnots(nk)
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int
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How many knots to insert
Default: 1
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parameter(p)
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float
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Parameter value(s) where knots are added
Default: 0.0
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Common flags |
constructionHistory(ch)
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boolean
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Turn the construction history on or off.
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name(n)
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string
|
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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object(o)
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boolean
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Create the result, or just the dependency node.
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replaceOriginal(rpo)
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boolean
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Create "in place" (i.e., replace).
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.insertKnotSurface( 'surface1', ch=True, p=0.3, d=0 )
cmds.insertKnotSurface( 'surface1.v[0.3]', ch=True )
# Inserts one knot (which is the default) into surface1 at
# parameter value v = 0.3. When an isoparm is specified, the direction
# and parameter value is implied and the "p" and "d" flags can be omitted.
cmds.insertKnotSurface( 'surface1', ch=True, p=0.3, nk=2, d=0 )
# Inserts two knots into surface1 at parameter value v = 0.3.
cmds.insertKnotSurface( 'surface1', ch=True, p=0.3, p=0.5, p=0.8, nk=2, d=0 )
# Inserts two knots at each parameter value v = 0.3, 0.5 and 0.8.
cmds.insertKnotSurface( 'surface1', ch=True, p=0.5, add=False, nk=3, d=1 )
# Inserts enough knots into surface1 at parameter value u = 0.5 to
# achieve a knot multiplicity of 3.