Go to: Synopsis. Return value. Flags. Python examples.
launchImageEditor(
[filename]
, [editImageFile=string], [viewImageFile=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
launchImageEditor is undoable, NOT queryable, and NOT editable.
Launch the appropriate application to edit/view the image files specified. This command works only on the Macintosh and Windows platforms.None
Long name (short name) | Argument types | Properties | ||
---|---|---|---|---|
editImageFile(eif)
|
string
|
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|
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viewImageFile(vif)
|
string
|
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Flag can appear in Create mode of command | Flag can appear in Edit mode of command |
Flag can appear in Query mode of command | Flag can have multiple arguments, passed either as a tuple or a list. |
import maya.cmds as cmds # Create a blinn shader with a psd file texture. cmds.shadingNode('blinn', asShader=True) cmds.sets(renderable=True, noSurfaceShader=True, empty=True, name='blinn1SG') cmds.connectAttr('blinn1.outColor', 'blinn1SG.surfaceShader', f=True) cmds.shadingNode('psdFileTex', asTexture=True) cmds.connectAttr('psdFileTex1.outColor', 'blinn1.color') cmds.setAttr('psdFileTex1.fileTextureName', 'C:/test.psd', type='string') # Create a poly plane, and assign the blinn shader to it. cmds.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1') cmds.sets(e=True, forceElement='blinn1SG') # Now you can launch Photoshop to edit this psd texture file cmds.launchImageEditor(eif=cmds.getAttr('psdFileTex1.fileTextureName'))