Go to: Synopsis. Return value. Flags. Python examples.
menuSet(
[object]
, [addMenu=string], [allMenuSets=boolean], [currentMenuSet=string], [exists=string], [hotBoxVisible=boolean], [insertMenu=[string, uint]], [label=string], [menuArray=string[]], [moveMenu=[string, uint]], [moveMenuSet=[string, uint]], [numberOfMenuSets=boolean], [numberOfMenus=boolean], [permanent=boolean], [removeMenu=string], [removeMenuSet=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
menuSet is undoable, queryable, and editable.
Create a menu set which is used to logically order menus for display
in the main menu bar. Such menu sets can be edited and reordered
dynamically.
string | Name of resulting menu set. (If there are no menu sets left, an empty string is returned) |
In query mode, return type is based on queried flag.
addMenu, allMenuSets, currentMenuSet, exists, hotBoxVisible, insertMenu, label, menuArray, moveMenu, moveMenuSet, numberOfMenuSets, numberOfMenus, permanent, removeMenu, removeMenuSet
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
# creating a new menu set;
cmds.menuSet( 'newMenuSetObjName', label='newMenuSet Label' )
# using commands on a current menu set
# first find the menu set if you don't know the name of it
animMS = maya.mel.eval('findMenuSetFromLabel("Animation")')
# menu sets can be queried like normal commands
animMenus = cmds.menuSet(animMS, query=True, menuArray=True)
# but editing the set requires either setting the current menu set...
# (notice that the menu set comamnds following specify no specific menu set)
cmds.menuSet( currentMenuSet=animMS )
cmds.menuSet( removeMenu=animMenus[0] )
# : (other commands which pertain to the animation menu set)
# .. or temporarily setting the menu set to work on (does not affect current menu set)
# (notice that every command following specifies the specific set to apply operations to)
polyMS = maya.mel.eval('findMenuSetFromLabel("Polygons")')
polyMenus = cmds.menuSet(polyMS, query=True, menuArray=True)
cmds.menuSet( polyMS, removeMenu=polyMenus[0], insertMenu=(polyMenus[1], 0) )
# .. where the following commands still affect the animation menu set
animMenus = cmds.menuSet(query=True, menuArray=True)
# if you need to find a specific menu...
deformMenu = maya.mel.eval( ('findMenuFromMenuSet(\"' + animMS + '\", "Deform")') )
# moving a menu from one spot to another
# (ie. moving the Deform Menu to the front of the list)
cmds.menuSet( moveMenu=(deformMenu, 0) )