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pointLight([decayRate=int], [discRadius=linear], [exclusive=boolean], [intensity=float], [name=string], [position=[linear, linear, linear]], [rgb=[float, float, float]], [rotation=[angle, angle, angle]], [shadowColor=[float, float, float]], [shadowDither=float], [shadowSamples=int], [softShadow=boolean], [useRayTraceShadows=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
pointLight is undoable, queryable, and editable.
The pointLight command is used to edit the parameters of
existing pointLights, or to create new ones. The default
behaviour is to create a new pointlight.
In query mode, return type is based on queried flag.
ambientLight, directionalLight, exclusiveLightCheckBox, lightList, lightlink, spotLight, spotLightPreviewPort
decayRate, discRadius, exclusive, intensity, name, position, rgb, rotation, shadowColor, shadowDither, shadowSamples, softShadow, useRayTraceShadows
Long name (short name) |
Argument types |
Properties |
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decayRate(d)
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int
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decay rate of the light (0-no decay, 1-slow, 2-realistic, 3-fast)
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discRadius(drs)
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linear
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radius of the disc around the light
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exclusive(exc)
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boolean
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intensity(i)
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float
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intensity of the light (expressed as a percentage)
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name(n)
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string
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specify the name of the light
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position(pos)
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[linear, linear, linear]
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rgb(rgb)
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[float, float, float]
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rotation(rot)
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[angle, angle, angle]
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shadowColor(sc)
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[float, float, float]
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shadowDither(sd)
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float
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shadowSamples(sh)
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int
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number of shadow samples.
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softShadow(ss)
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boolean
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useRayTraceShadows(rs)
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boolean
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.pointLight()