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shadingNetworkCompare([byName=boolean], [byValue=boolean], [delete=boolean], [equivalent=boolean], [network1=boolean], [network2=boolean], [upstreamOnly=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
shadingNetworkCompare is NOT undoable, queryable, and NOT editable.
This command allows you to compare two shading networks.
string[]|string|int | Command result |
In query mode, return type is based on queried flag.
shader, shading, network
byName, byValue, delete, equivalent, network1, network2, upstreamOnly
Long name (short name) |
Argument types |
Properties |
byName(nam)
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boolean
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Indicates whether the comparison should consider node names.
If true, two shading networks will be considered equivalent only
if the names of corresponding nodes are the same, ignoring namespaces.
If false, two shading networks will be considered equivalent even
if corresponding nodes are named differently.
Default is 'false'.
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byValue(val)
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boolean
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Indicates whether the comparison should consider the values of
unconnected attributes.
If true, two shading networks will be considered equivalent only
if corresponding, unconnected attributes are the same type and have the
same value. Only attributes of type 'int', 'bool', 'float', and 'string'
will have their values compared.
If false, two shading networks will be considered equivalent even
if corresponding, unconnected attributes have different values or
are different types.
Default is 'true'.
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delete(delete)
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boolean
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Deletes the specified comparison from memory.
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equivalent(eq)
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boolean
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Returns an int. 1 if the shading networks in the specified comparison are
equivalent. 0 otherwise.
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network1(n1)
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boolean
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Returns a string[]. Returns an empty string array if the shading networks
in the specified comparison are not equivalent. Otherwise returns the nodes
in the first shading network.
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network2(n2)
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boolean
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Returns a string[]. Returns an empty string array if the shading networks
in the specified comparison are not equivalent. Otherwise returns the nodes
in the second shading network.
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upstreamOnly(up)
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boolean
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Indicates whether the comparison should consider nodes which are
connected downstream from shading network nodes.
If true, only those nodes which are upstream from the shading
group will be considered. If, following only downstream connections,
there is no connection path from a node to one of the shader attributes on the
shading group, the node will not be considered.
If false, a node will be considered if a connection path can found, following
either upstream or downstream connections, which terminates with an input
connection to one of the shading groups shader attributes. These dangling nodes
do not directly contribute to the color, displacement, or volume
characteristics of the shading group.
Default is 'false'.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.shadingNetworkCompare( 'blinn1SG', 'blinn2SG' )
# Result: shadingNetworkComparison1
cmds.shadingNetworkCompare( 'shadingNetworkComparison1', query=True, equivalent=True )
# Result: 1
cmds.shadingNetworkCompare( 'shadingNetworkComparison1', query=True, network1=True )
# Result: blinn1SG blinn1
cmds.shadingNetworkCompare( 'shadingNetworkComparison1', delete=True )