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Synopsis

stitchSurfacePoints( selectionList , [bias=float], [caching=boolean], [cascade=boolean], [constructionHistory=boolean], [cvIthIndex=int], [cvJthIndex=int], [equalWeight=boolean], [fixBoundary=boolean], [keepG0Continuity=boolean], [keepG1Continuity=boolean], [name=string], [nodeState=int], [object=boolean], [parameterU=float], [parameterV=float], [positionalContinuity=boolean], [replaceOriginal=boolean], [stepCount=int], [tangentialContinuity=boolean], [togglePointNormals=boolean], [togglePointPosition=boolean], [toggleTolerance=boolean], [tolerance=linear])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

stitchSurfacePoints is undoable, queryable, and editable.

The stitchSurfacePoints command aligns two or more surface points along the boundaries together to a single point. In the process, a node to average the points is created. The points are averaged together in a weighted fashion. The points may be control vertices along the boundaries. If the points are CVs then they are stitched together only with positional continuity.

Note: No two points can lie on the same surface.

Return value

string[]Object name and node name

In query mode, return type is based on queried flag.

Flags

bias, caching, cascade, constructionHistory, cvIthIndex, cvJthIndex, equalWeight, fixBoundary, keepG0Continuity, keepG1Continuity, name, nodeState, object, parameterU, parameterV, positionalContinuity, replaceOriginal, stepCount, tangentialContinuity, togglePointNormals, togglePointPosition, toggleTolerance, tolerance
Long name (short name) Argument types Properties
bias(b) float createqueryedit
Blend CVs in between input surface and result from stitch. A value of 0.0 returns the input surface.
Default: 1.0
caching(cch) boolean createqueryedit
Toggle caching for all attributes so that no recomputation is needed
cvIthIndex(ci) int createqueryeditmultiuse
The ith boundary CV index on the input surface.
Default: -1
cvJthIndex(cj) int createqueryeditmultiuse
The jth boundary CV index on the input surface.
Default: -1
fixBoundary(fb) boolean createqueryedit
Fix Boundary CVs while solving for any G1 constraints.
Default: false
nodeState(nds) int createqueryedit

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2) states can be used to alter how the graph is evaluated.

The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5) are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blocking will reset back to Blocking.

The Normal and Blocking cases apply to all nodes, while HasNoEffect is node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::state attribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow.

State Description
Normal The normal node state. This is the default.
HasNoEffect

The HasNoEffect option (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes.

It’s typical to implement support for the HasNoEffect state in the node’s compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect.

The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output.

Blocking

This is implemented in the depend node base class and applies to all nodes. Blocking is applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned.

When a node is set to Blocking the behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it won’t evaluate after that. Note that a blocked node will still respond to getAttr requests but a getAttr on a downstream node will not reevaluate the blocked node.

Setting the root transform of a hierarchy to Blocking won’t automatically influence child transforms in the hierarchy. To do this, you’d need to explicitly set all child nodes to the Blocking state.

For example, to set all child transforms to Blocking, you could use the following script.


import maya.cmds as cmds
def blockTree(root):
nodesToBlock = []
for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys():
nodesToBlock += cmds.listConnections(node, source=True, destination=True )
for node in {source:1 for source in nodesToBlock}.keys():
cmds.setAttr( '%s.nodeState' % node, 2 )

Applying this script would continue to draw objects but things would not be animated.


Default: kdnNormal
parameterU(u) float createqueryeditmultiuse
The U parameter value on surface for a point constraint.
Default: -10000
parameterV(v) float createqueryeditmultiuse
The V parameter value on surface for a point constraint.
Default: -10000
positionalContinuity(pc) boolean createqueryeditmultiuse
Toggle on (off) G0 continuity at edge corresponding to multi index.
Default: true
stepCount(sc) int createqueryeditmultiuse
Step count for the number of discretizations.
Default: 20
tangentialContinuity(tc) boolean createqueryeditmultiuse
Toggle on (off) G1 continuity across edge corresponding to multi index.
Default: false
togglePointNormals(tpn) boolean createqueryedit
Toggle on (off) normal point constraints on the surface.
Default: false
togglePointPosition(tpp) boolean createqueryedit
Toggle on (off) position point constraints on the surface.
Default: true
toggleTolerance(tt) boolean createqueryeditmultiuse
Toggle on (off) so as to use Tolerance or specified steps for discretization.
Default: false
tolerance(tol) linear createqueryeditmultiuse
Tolerance to use while discretizing the edge.
Default: 0.1
Common flags
cascade(c) boolean create
Cascade the created stitch node. (Only if the surface has a stitch history)
Default is 'false'.
constructionHistory(ch) boolean create
Turn the construction history on or off.
equalWeight(ewt) boolean create
Assign equal weights to all the points being stitched together.
Default is 'true'. If false, the first point is assigned a weight of 1.0 and the rest are assigned 0.0.
keepG0Continuity(kg0) boolean create
Stitch together the points with positional continuity.
Default is 'true'.
keepG1Continuity(kg1) boolean create
Stitch together the points with tangent continuity.
Default is 'false'.
name(n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
object(o) boolean create
Create the result, or just the dependency node.
replaceOriginal(rpo) boolean create
Create "in place" (i.e., replace).

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# stitch together four corner control vertices to the average of the four corners.
cmds.stitchSurfacePoints( 'nurbsPlane2.cv[0][0]', 'nurbsPlane1.cv[3][0]', 'nurbsPlane4.cv[0][3]', 'nurbsPlane3.cv[3][3]', ewt=True )

# stitch together two edit points to the edit point nurbsPlane2.ep[0][0].
cmds.stitchSurfacePoints( 'nurbsPlane2.ep[0][0]', 'nurbsPlane1.ep[1][0]', ewt=False )