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				Related nodes. Attributes. 
        HSV to RGB is a utility node that allows you to
  convert an HSV (Hue-Saturation-Value) color into an
  RGB (Red-Green-Blue) color.
  
  This is useful when you want to control a color using
  HSV values.  For example, say you want to animate a
  shader to run through all the rainbow colors.  (This is
  the same as animating the Hue of an HSV color).  To
  do this, create an HSV to RGB node, and connect the
  Out Rgb attribute to the shader color.  Then animate
  the first channel of InHsv (which is the Hue).
  
  In the table below, important attributes have their names
  listed in bold in the description column.
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| hsvToRgb | node | utility/color:drawdb/shader/operation/hsvToRgb | kHsvToRgb | kBase kNamedObject
 kDependencyNode
 kHsvToRgb
 | 
Related nodes
blendColors, clamp, lightInfo, gammaCorrect, surfaceLuminance, contrast, luminance, rgbToHsv, samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, doubleShadingSwitch, tripleShadingSwitch
Attributes (9)
inHsv, inHsvB, inHsvG, inHsvR, outRgb, outRgbB, outRgbG, outRgbR, renderPassMode
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| inHsv(i) | float3 | 0.0, 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| outRgb(o) | float3 | 0.0, 0.0, 0.0 |   | 
|
| |  |  | outRgbR(or) | float | 0.0 |   |  |
 | 
| |  |  | outRgbG(og) | float | 0.0 |   |  |
 | 
| |  |  | outRgbB(ob) | float | 0.0 |   |  |
 | 
|  | 
| renderPassMode(arp) | enum | 1 |      | 
|