The USD Extension for Maya 2023 is included in the Maya 2023 installer. Visit the official Autodesk MayaUSD GitHub repository to obtain the latest release.
Installing the latest version of USD for Maya requires the corresponding latest installation of Maya in conjunction. After obtaining a user platform-specific installer package, press Page Down to read the license agreement, then click Install or Extract when prompted.
The MayaUSD plug-in installs (or updates) a common .mod file in the default Maya search path. For more details see: Maya Help | File path variables | Autodesk which in turn points at the specific directory where a MayaUSD plug-in version is installed.
The default installation path for MayaUSD is C:\Program Files\Autodesk\MayaUSD\<MayaVersion>\<ExtensionVersion>
.
Uninstall MayaUSD via Control Panel > Programs and Features.
The MayaUSD installer updates the common .mod file that Maya looks for in this location: C:\Program Files\Common Files\Autodesk Shared\Modules\Maya
.
The default installation path for MayaUSD is /Applications/Autodesk/MayaUSD/<MayaVersion>/<ExtensionVersion>
.
The MayaUSD installer updates the common .mod file that Maya looks for in this location: /Users/Shared/Autodesk/modules/maya
.
The default installation path for MayaUSD is /usr/autodesk/MayaUSD/<MayaVersion>/<ExtensionVersion>
.
If you are installing directly via rpm
, use rpm --force
so that Maya automatically recognizes the latest installation.
The MayaUSD installer updates the common .mod file that Maya looks for in this location: /usr/autodesk/modules/maya
.
Load the USD Extension into Maya with the Plug-in Manager: Select Windows > Settings/Preferences > Plug-in Manager > mayaUsdPlugin.mll > Loaded. You can also opt to Auto Load the plug-in for each Maya session.
The USD core provides a rendering framework called Hydra, which supports multiple rendering backends. The Maya to Hydra plug-in can be turned on in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager > mtoh.mll). When on, you can select between the render delegates in the Renderer panel menu (Select Renderer > select between Viewport 2.0 and (Mtoh Experimental) Hydra GL).