USD for Maya v0.19.0 Release Notes

USD version 0.19.0 is a feature release compatible with Maya 2023.2. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.

Highlights

This release installer includes the following improvements:

Features:

UI/UX improvements including:

Support:

What's Fixed

Fixed Issues from GitHub
[Github 2339] Crash parenting to a deactivated prim MAYA-124205
[Github 1766] Load with descendants collapses expanded sibling hierarchies MAYA-123836
[Github 1767] When parenting a prim to a collapsed group, it auto-expands the group MAYA-123808
[Github 2121] MaterialX/USD : V2 lighting should support ambient lights MAYA-123806
[Github 1451] UFE cameras should draw in the Viewport MAYA-123547
[Github 2352] Session layer in Unshareable stage doesn't get serialized in Maya file MAYA-123361
[Github 2263] export overwriting a usd File that is currently being referenced crashes Maya 2023 MAYA-122664
[Github 1821] Import of USDSkel scene produces incorrect mesh transform MAYA-122628
[Github 2234] ALT + Arrow key shortcut does not work on USD data model MAYA-122562
[Github 2052] Cannot create a prim on a stronger layer MAYA-121681
[Github 1307] USD doesn't respect the namespace options on Import or Create Reference MAYA-111092
General Fixed Issues
Geometry moves to origin when saving Maya scene with session layer changes MAYA-124207
USD breaks callback registration for addRMBBakingMenuItems MAYA-124088
Exporting custom attribute for subdivision scheme doesn't work MAYA-123119

Known Limitations

The following list of limitations remains in flux as development is ongoing.

USD stage creation workflow limitations

See Create a USD stage for more information

USD import and export workflow limitations

See USD import options and USD export options for more information

USD materials workflow limitations

See USD import options for more information

Push/Pull workflow limitations

See edit as Maya data for more information

Maya reference limitations

See add a Maya reference for more information