USD for Maya v0.13.0 Release Notes
USD version 0.13.0 is a feature release with your installation of Maya 2022.3. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
Highlights
This release includes the following improvements:
- Compiled with USD v0.21.08
- General stability fixes have been addressed across the plug-in
- Python Bindings for Prim translation, Chasers, and Schema Adaptor registration
- Improved export of blendshapes and standard surface
- Improved support for GeomNurbsCurve import
- Added support for managing the editability of attributes with the mayaLock metadata
- Added new selection menu entries to select by point instancers, instances or prototypes
- Added support for managing the selectability of prims in the Maya Viewport
What's Fixed
General Fixed Issues |
Export selection with animation does not export animation MAYA-113125 |
USD : Shadows not casting properly in certain cases MAYA-113212 |
Known Limitations
The following list of limitations remains in flux as development is ongoing.
USD stage creation workflow limitations
See Create a USD stage for more information
- Switching selected object variant can cause sync issues
USD import and export workflow limitations
See USD import options and USD export options for more information
- Cameras have limited support during import/export
- The round-trip workflow is currently lossy (ie. contains a loss of information from compression)
- Mesh component level control is unsupported
- Vertex/Edge Component tags are currently unsupported
USD materials workflow limitations
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
- Workaround: Have only one of the two aforementioned plug-ins loaded in Maya or ensure the first loaded plug-in is the preferred selection.
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)
- Workaround: To ensure Maya's native VP2 render delegate can support the materials of a file, verify that the file's meta data inputs are importing correctly in Maya by using USD View. Generally, to achieve similar material results to an original file, convert to the original materials used on import.