USD version 0.10.0 is a feature release with your installation of Maya 2022.1. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
This release includes the following improvements:
General Fixed Issues |
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Changing selection while edit pivot active doesn't update tool location in Viewport MAYA-107448 |
"filename too long" error when selecting items in the TS4 scene MAYA-106546 |
"Center Pivot" support for UFE objects MAYA-108919 |
Ctrl + Left Mouse button drag in AE doesn't live update viewport for USD MAYA-108991 |
Renaming a camera currently in use inside the VP will make it crash MAYA-109301 |
USD: mel cmd "lookThru" with USD camera crashes maya MAYA-109340 |
"Look Through selected" doesn't work on UFE cameras MAYA-109341 |
Playback performance looking through a Ufe Camera is bad MAYA-109354 |
TufeProxyCameraShape Ufe::Notifications needs improvement MAYA-109387 |
MaterialX shader generator: improve roughness computation MAYA-109893 |
Ufe Cameras : block manipulation of TufeProxyCameraShape so it always reflects the external data model's value MAYA-110334 |
Crash on redo of creation and manipulation of prim MAYA-110517 |
Ufe camera is not in the python API MAYA-110675 |
Default UI widget is too wide and pushes AE out causing an x-scrollbar MAYA-111490 |
MayaUSD Point Snapping: Sometimes the object being moved snaps to infinity MAYA-111739 |
Selection passes through prims (caused by preventing self snapping) MAYA-111841 |
The following list of limitations remains in flux as development is ongoing.
See Create a USD stage for more information
See USD import options and USD export options for more information
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)