USD version 0.15.0 is a public beta release. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
This release includes the following improvements:
Fixed Issues from GitHub |
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[Github 1543] Unloaded prims should appear in the Outliner MAYA-113820 |
[GitHub 1587] Picking in the viewport hits USD objects behind the camera MAYA-112806 |
General Fixed Issues |
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Crash on Open when light parented to persp MAYA-114824 |
GPU Compute is not working in MayaUSD + Maya 2023 MAYA-114062 |
Isolate Select: Selection performance in TS4 is down MAYA-113723 |
Invert selection doesn't work with USD data in viewport MAYA-106324 |
The following list of limitations remains in flux as development is ongoing.
See Create a USD stage for more information
See USD import options and USD export options for more information
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)