USD version 0.17.0 is a new release compatible with Maya 2023. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
This release installer includes the following improvements:
Fixed Issues from GitHub |
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[GitHub 1779] Load State of an objects is tied to its prim path and not the object itself MAYA-114593 |
[GitHub 1688] crashes when a user tries to interact with the outliner after unloading a payload MAYA-114855 |
[GitHub 1849] Revise documentation for "Setting Site-Specific Defaults" and add unit test MAYA-114977 |
[Github 1991] Investigate why interacting with heavy scenes is slow MAYA-121225 |
[Github 1991] Changing wireframe color triggers 5 unconsolidated frames MAYA-121316 |
[Github 1991] Having lots of USD things selected is slow due to populateSelection MAYA-121408 |
[Github 2150] renaming 2 usd items with illegal characters will cause Maya to crash MAYA-121937 |
General Fixed Issues |
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USD selection highlighting doesn't take Color Settings into consideration MAYA-106075 |
USD: animation performance very slow on certain assets - USD reports animated mesh topology MAYA-113944 |
merging Maya data to anonymous layer causes geometry to be lost MAYA-121208 |
USD geometry gets lost when pulled into maya in certain cases MAYA-121244 |
when using the viewport Marking menu to pull a USD node will sometimes bring the mesh instead of the selected node MAYA-121247 |
Error when attempting to add a Maya reference to a variant when the Layer edits are locked MAYA-121450 |
Refresh issue with deactivation of USD Prims with Display > Inactive Prims disabled MAYA-121600 |
cache to USD: Animation range option is not respected MAYA-121626 |
MayaUSD/MaterialX: faces with Z pointing normals render black MAYA-121735 |
Textures are broken when the same file is loaded multiple times MAYA-121882 |
Pulling the attached usd stage crashes maya MAYA-122122 |
The following list of limitations remains in flux as development is ongoing.
See Create a USD stage for more information
See USD import options and USD export options for more information
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)