USD version 0.18.0 is a feature release compatible with Maya 2023.1. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
This release installer includes the following improvements:
Compiled with USD 21.11
Upgraded to MaterialX 1.38.4
Support:
Fixes:
Fixed Issues from GitHub |
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[GitHub 800] USD: Exporting the attached maya file using USD takes extremely long MAYA-107839 |
[GitHub 1451] UFE cameras should draw in the Viewport MAYA-108122 |
[GitHub 1624] Loading the ALab is slow MAYA-113230 |
[GitHub 1767] When parenting a prim to a collapsed group, it auto-expands the group MAYA-114344 |
[GitHub 1766] Load with descendants collapses expanded sibling hierarchies MAYA-114346 |
[Github 1781] Outliner: When parenting an item to an unloaded group, the hierarchy cannot be collapsed MAYA-114589 |
[Github 1739] USDExport: using "parentScope" and "exportRoots" flags together returns an error MAYA-114678 |
[GitHub 1821] Some Skinning becomes broken after USD Export and Import MAYA-114992 |
[Github 1991] Selection changes trigger instance matrix updates, and that is slow MAYA-121303 |
[Github 2121] MaterialX/USD: V2 lighting should support ambient lights MAYA-121806 |
[GitHub 2127] Maya crash on primSpec delete MAYA-121822 |
[GitHub 2244] Maya USD installer script doesn't install the Material X libraries for Maya 2022 MAYA-122685 |
General Fixed Issues |
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2023Rel - when pulling USD data into Maya, nodes will change position in the outliner MAYA-122746 |
No edits made on USD layer after merging back to USD MAYA-122369 |
Update testVP2RenderDelegate test images for Maya's new lighting MAYA-122367 |
Cancelling Edit as maya on a orphaned MayaReference prim will break the USD stage MAYA-122218 |
merge maya edits to USD option box: "cancel" button should be "close" MAYA-122133 |
Ufe should support lights MAYA-122088 |
Editing as Maya a node already being edited needs an error MAYA-121938 |
push/pull: usdeditAsMaya set should be a locked node MAYA-121532 |
when pulling USD data into Maya, nodes will change position in the outliner MAYA-114996 |
The following list of limitations remains in flux as development is ongoing.
See Create a USD stage for more information
See USD import options and USD export options for more information
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)