USD version 0.12.0 is a preview release for beta. Visit the Autodesk feedback community to obtain this version. Get involved with USD development by visiting the official Autodesk MayaUSD GitHub repository.
This release includes the following improvements:
Fixed Issues from GitHub |
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[GitHub 1169] Selection Highlighting in viewport 2.0 via UFE API causes a crash MAYA-112601 |
[Github 1588] USD import errors with USDz errors even on different usd formats MAYA-112854 |
General Fixed Issues |
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Make sure objects are selected after parenting MAYA-112126 |
Failed verification: !propName.IsEmpty() after parenting/ungrouping MAYA-112102 |
The following list of limitations remains in flux as development is ongoing.
See Create a USD stage for more information
See USD import options and USD export options for more information
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)