USD version 0.16.0 is a feature release with your installation of Maya 2023. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
This release installer includes the following improvements:
Fixed Issues from GitHub |
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[GitHub 1419] Prims are drawn at the origin when using the default material viewport override MAYA-110842 |
[Pixar USD Issue 1516] Crash in TS4 scene when attempting to change purpose on large groups MAYA-113682 |
[Nvidia 200777676] driver bug: Screen-space ambient occlusion artifacts when using USD instancing & VP2 MAYA-112995 |
General Fixed Issues |
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Hardware selection mode issues with point snapping to correct prim MAYA-111846 |
Point snapping generates errors MAYA-109801 |
Remove hardcoded Ufe camera name MAYA-112895 |
Ungrouping USD prims gives // Error: Failed verification: ' !propName.IsEmpty() ' MAYA-112864 |
Read only layers still have the option to "revert to file" active MAYA-112793 |
Crash when loading\unloading the mtoh plugin in DirectX mode MAYA-105659 |
USD prims are still accessible to point snapping when hidden MAYA-110028 |
duplicating Maya data that has a USD correpondent causes the USD data to be overwritten MAYA-115074 |
instanced USD objects can't be merged back from maya on certain cases MAYA-120761 |
Maya USD error and no UI elements MAYA-121112 |
marking menu push UI not available on instanceable items that are in pulled state MAYA-121269 |
Improve updateSelectionGranularity performance MAYA-111159 |
The following list of limitations remains in flux as development is ongoing.
See Create a USD stage for more information
See USD import options and USD export options for more information
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide a pxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export to UsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)