Python Reference Guide
FBModel Member List

This is the complete list of members for FBModel, including all inherited members.

AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(FBAnimationNode pAnimationNode)FBBox
AnimationNodeInGet()FBBox
AnimationNodeIsUserData(FBAnimationNode pAnimationNode)FBBox
AnimationNodeOutGet()FBBox
BlendShapeDeformableFBModel
CastsShadowsFBModel
ChildrenFBModel
ClassGroupNameFBPlug
ClassName()FBComponent
Clone()FBModel
CollapseInSchematic()FBModel
ComponentsFBComponent
ConstrainDeformableFBModel
DeformersFBModel
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DofToLRM(FBMatrix pLM, FBRVector pDof)FBModel
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
ExpandInSchematic()FBModel
FBBox(str pName)FBBox
FBComponent()FBComponent
FBCreate()FBComponent
FBDelete()FBModel
FBDestroy()FBComponent
FBModel(str pName)FBModel
FbxGetObjectSubType()FBModel
FbxGetObjectType()FBModel
ForceAlwaysEvaluate()FBModel
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GeometryUpdateIdFBModel
GetAdditionalUniqueColorID(unsigned int pIndex)FBModel
GetAdditionalUniqueColorIDCount()FBModel
GetBoundingBox(FBVector3d pMin, FBVector3d pMax)FBModel
GetHierarchyWorldMatrices(FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None)FBModel
GetInConnector(int pIndex)FBBox
GetInConnectorCount()FBBox
GetLocalTransformationMatrixWithGlobalRotationDoF(FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None)FBModel
GetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex)FBBox
GetOutConnectorCount()FBBox
GetOwnerFileReference(p0)FBComponent
GetSchematicPosition()FBModel
GetSelectedPointsCount()FBModel
GetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None)FBModel
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
Icon3DFBModel
Is(int pTypeId)FBComponent
IsCollapsedInSchematic()FBModel
IsConstrainedFBModel
IsDeformableFBModel
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None)FBModel
IsForceAlwaysEvaluate()FBModel
IsVisible(FBEvaluateInfo pEvaluateInfo=None)FBModel
LiveFBBox
LongNameFBComponent
LookAtFBModel
LRMToDof(FBRVector pDof, FBMatrix pLM)FBModel
MaterialsFBModel
MatrixToRotation(FBRVector pRotation, FBMatrix pMatrix)FBModel
ModelVertexDataFBModel
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
ParentFBModel
ParentsFBComponent
PickableFBModel
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
PrimaryVisibilityFBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
QuaternionInterpolateFBModel
RayCast(FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal)FBModel
ReceiveShadowsFBModel
RecordModeFBBox
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
RotationToMatrix(FBMatrix pMatrix, FBRVector pRotation)FBModel
ScalingFBModel
SceneFBModel
SelectedFBComponent
SetAdditionalUniqueColorIDCount(unsigned int pCount)FBModel
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None)FBModel
SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
SkeletonDeformableFBModel
SoftSelectedFBModel
TexturesFBModel
TransformableFBModel
TranslationFBModel
TypeInfoFBComponent
UniqueColorIdFBModel
UniqueNameFBBox
UpVectorFBModel
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel