Python Reference Guide
FBModelPath3D Member List

This is the complete list of members for FBModelPath3D, including all inherited members.

AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(FBAnimationNode pAnimationNode)FBBox
AnimationNodeInGet()FBBox
AnimationNodeIsUserData(FBAnimationNode pAnimationNode)FBBox
AnimationNodeOutGet()FBBox
AutoControlNodeFBModelPath3D
BlendShapeDeformableFBModel
CastsShadowsFBModel
ChildrenFBModel
ClassGroupNameFBPlug
ClassName()FBComponent
Clone()FBModel
CollapseInSchematic()FBModel
ColorFBModelPath3D
ComponentsFBComponent
ConstrainDeformableFBModel
ConvertSegmentPercentToTotalPercent(float pPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
ConvertToSegmentPercentFactor()FBModelPath3D
ConvertTotalPercentToSegmentPercent(float pPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
ConvertToTotalPercentFactor()FBModelPath3D
DeformersFBModel
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DofToLRM(FBMatrix pLM, FBRVector pDof)FBModel
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
ExpandInSchematic()FBModel
FBBox(str pName)FBBox
FBComponent()FBComponent
FBCreate()FBComponent
FBDelete()FBModel
FBDestroy()FBComponent
FBModel(str pName)FBModel
FBModelPath3D(str pName)FBModelPath3D
FbxGetObjectSubType()FBModel
FbxGetObjectType()FBModel
ForceAlwaysEvaluate()FBModel
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GeometryUpdateIdFBModel
GetAdditionalUniqueColorID(unsigned int pIndex)FBModel
GetAdditionalUniqueColorIDCount()FBModel
GetBoundingBox(FBVector3d pMin, FBVector3d pMax)FBModel
GetHierarchyWorldMatrices(FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None)FBModel
GetInConnector(int pIndex)FBBox
GetInConnectorCount()FBBox
GetLocalTransformationMatrixWithGlobalRotationDoF(FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None)FBModel
GetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex)FBBox
GetOutConnectorCount()FBBox
GetOwnerFileReference(p0)FBComponent
GetSchematicPosition()FBModel
GetSelectedPathKeyCount()FBModelPath3D
GetSelectedPointsCount()FBModel
GetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None)FBModel
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
Icon3DFBModel
InsertNewEndKey()FBModelPath3D
InsertNewStartKey()FBModelPath3D
Is(int pTypeId)FBComponent
IsCollapsedInSchematic()FBModel
IsConstrainedFBModel
IsDeformableFBModel
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None)FBModel
IsForceAlwaysEvaluate()FBModel
IsVisible(FBEvaluateInfo pEvaluateInfo=None)FBModel
KeyPropertyBehaviorFBModelPath3D
LiveFBBox
LongNameFBComponent
LookAtFBModel
LRMToDof(FBRVector pDof, FBMatrix pLM)FBModel
MaterialsFBModel
MatrixToRotation(FBRVector pRotation, FBMatrix pMatrix)FBModel
ModelVertexDataFBModel
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
ParentFBModel
ParentsFBComponent
PathEndCapScaleFBModelPath3D
PathEndCapStyleFBModelPath3D
PathKeyClear()FBModelPath3D
PathKeyEndAdd(FBVector4d pTLocal)FBModelPath3D
PathKeyGet(int pKeyIndex)FBModelPath3D
PathKeyGetControlNode(int pKeyIndex)FBModelPath3D
PathKeyGetCount()FBModelPath3D
PathKeyGetLeftTangent(int pKeyIndex)FBModelPath3D
PathKeyGetLeftTangentLength(int pKeyIndex)FBModelPath3D
PathKeyGetProperty(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangent(int pKeyIndex)FBModelPath3D
PathKeyGetRightTangentLength(int pKeyIndex)FBModelPath3D
PathKeyGetXYZDerivative(int pKeyIndex)FBModelPath3D
PathKeyInsertAfter(int pKeyIndex, FBVector4d pTLocal)FBModelPath3D
PathKeyRemove(int pKeyIndex)FBModelPath3D
PathKeyRemoveSelected()FBModelPath3D
PathKeySet(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetControlNode(int pKeyIndex, FBModel pControlNode)FBModelPath3D
PathKeySetLeftRightTangent(int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetLeftTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetRightTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate=True)FBModelPath3D
PathKeySetXDerivative(int pKeyIndex, float pDerivative, bool pUpdate)FBModelPath3D
PathKeySetXYZDerivative(int pKeyIndex, FBVector4d pDerivative, bool pUpdate)FBModelPath3D
PathKeySetYDerivative(int pKeyIndex, float pDerivative, bool pUpdate)FBModelPath3D
PathKeySetZDerivative(int pKeyIndex, float pDerivative, bool pUpdate)FBModelPath3D
PathKeyStartAdd(FBVector4d pTLocal)FBModelPath3D
PathLengthFBModelPath3D
PathLengthInStringFBModelPath3D
PathLengthShowFBModelPath3D
PathLengthUnitFBModelPath3D
PickableFBModel
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
PrimaryVisibilityFBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
QuaternionInterpolateFBModel
RayCast(FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal)FBModel
ReceiveShadowsFBModel
RecordModeFBBox
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
RotationToMatrix(FBMatrix pMatrix, FBRVector pRotation)FBModel
ScalingFBModel
SceneFBModel
Segment_GlobalPathEvaluate(float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Segment_GlobalPathEvaluateDerivative(float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Segment_IsPathKey(float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Segment_LocalPathEvaluate(float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Segment_LocalPathEvaluateDerivative(float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
SelectedFBComponent
SetAdditionalUniqueColorIDCount(unsigned int pCount)FBModel
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None)FBModel
SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
ShowCurveControls(bool pShow)FBModelPath3D
ShowCurvePoints(bool pShow)FBModelPath3D
SkeletonDeformableFBModel
SoftSelectedFBModel
TextBackgroundFBModelPath3D
TextScaleFBModelPath3D
TexturesFBModel
Total_GlobalPathEvaluate(float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Total_GlobalPathEvaluateDerivative(float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Total_IsPathKey(float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Total_LocalPathEvaluate(float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
Total_LocalPathEvaluateDerivative(float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None)FBModelPath3D
TransformableFBModel
TranslationFBModel
TypeInfoFBComponent
UniqueColorIdFBModel
UniqueNameFBBox
UpdateGeometry()FBModelPath3D
UpVectorFBModel
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel