To retime key movements in an animation, you can create retime markers in the FCurves pane, then drag them to adjust the timing of key movements.
To create retime markers:
FCurves editor A. Retime Tool C. T and R channels selected
Single retime marker added A. Time bar (thin upper and lower part) to reposition the marker B. Handle (thicker middle part) to retime animation
Retime markers A. Solid line between markers B. Delete icon
When there are multiple retime markers, a solid line displays between each pair of markers. It indicates that dragging either marker affects any keys between the first marker and the next. Dragging two retime markers further apart slows the motion between them, and dragging them closer together speeds it up.
To delete a retime marker, click the Delete icon or double-click anywhere on the marker.
When you drag the marker, the timing of the animated object in the Timeline of Transport Controls window and in the scene loaded in the Viewer window is changed.
You can lock the time span between two markers to move the segment in time, without scaling or adjusting the shape of the curves within.
To lock the time span between two markers:
Locking a segment of animation is useful when you want to retime multiple keys together, without adjusting the shape of the curves. Once the segment is locked, drag the markers to shift the entire segment to a new location in time.
When you drag a marker, you can choose to snap it on the nearest frame or to maintain the last position of your movement. By default, all markers are snapped on the nearest frame to each marker.
To disable snapping of markers to the nearest frame:
If you disable snapping, then the marker appears on the same frame where you created.
You can insert a key on all selected channels currently displaying under the retime marker.
To insert a key on a marker: