The Producer cameras are the first seven cameras in the Scene browser’s Cameras folder. Producer cameras are provided as default cameras with preset views that you can use to place models and elements in a scene.
Scene browser A. Producer cameras.
You cannot see a Producer camera in a scene, nor can you select its camera interest or rename it. As well, certain camera settings do not apply, for example showing the near and far clipping planes, and adjusting the horizontal and vertical aperture.
Each Producer camera provides a different view of the scene. Refer to Custom cameras for a description of each Producer camera.
Shows the scene with the XZ plane defining the horizon . The Z-axis faces the camera, and continues towards the horizon, the X-axis is left to right, and the Y-axis is up and down. This camera view lets you translate an object on all three planes, and lets you zoom, pan, and orbit.
Producer Camera View: Producer Perspective
Shows the scene with the XZ plane defining the grid . The X-axis is left and right, and the Z-axis is up and down. The Y-axis points toward the camera. This camera view only lets you translate an object along the X and Z planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Top
Shows the scene with the XY plane defining the grid . The X-axis is left and right, and the Y-axis is up and down. The Z-axis points toward the camera. This camera view lets you translate an object along the X and Y planes only. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Front
Shows the scene with the YZ plane defining the grid . The Z-axis is left and right, and the Y-axis is up and down. The X-axis points toward the camera. This camera view only lets you move an object along the Z and Y planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Right
Shows the scene with the YZ plane defining the grid. The Z-axis is left and right, and the Y-axis is up and down. The X-axis points toward the camera. This camera view only lets you move an object along the Z and Y planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Left
Shows the scene with the XY plane defining the grid. The X-axis is left and right, and the Y-axis is up and down. The Z-axis points away from the camera. This camera view only lets you move an object along the X and Y planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Back
Shows the scene with the XZ plane defining the grid. The X-axis is left and right, and the Z-axis is up and down. The Y-axis points away from the camera. This camera view only lets you move an object along the X and Z planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Bottom