When you drag a Texture or Layered Texture asset into an empty space in the Viewer, you can choose to add an unattached texture to the scene, or choose to automatically attach the texture to the current camera or to a material and a plane. The menu that appears offers four options, as described in the following table.
Option | Function |
---|---|
Current Camera Foreground | Adds a texture to the scene and automatically sets it as the current camera’s Front Plate media. See Setting a camera Front or Back Plane. |
Current Camera Background | Adds a texture to the scene and automatically sets it as the current camera’s Back Plate media. See Setting a camera Front or Back Plane. |
Video Plane | Adds a texture, a material, and a plane to the scene. The texture is automatically attached to the material’s Diffuse property, and the material is applied to the plane. The plane is perpendicular to the floor. |
Add To Scene | Adds a texture to the scene. It appears in the Textures folder in the Scene browser, and is not attached to other assets. |
To add a texture to the scene:
A texture is added to the scene and is listed in the Scene browser. If you selected Video Plane, a material and a plane model are also added to the scene. If you selected Current Camera Foreground or Current Camera Background, the texture is also attached to the current camera’s Front Plate or Back Plate.
If you created a Layered texture, the Texture settings include the Layer Settings pane. See Blending multiple textures to add textures to the Layered texture.
If you created a standard texture, continue with the following steps.
The texture displays in the Texture settings. If you selected Current Camera Background or Current Camera Foreground, the texture displays in the Viewer window. If you selected Video Plane, the texture displays on the plane model in the scene. If you selected Add To Scene, the texture remains unattached.