After you have saved character animation using the Character Controls window > > File > Save Character Animation option, you can load that animation onto any character.
To load character animation:
- In the Character Controls window > Character drop-down list, select a character.
- Select > File > Load Character animation.
- In the File Open dialog box, navigate to select an .fbx file (or multiple .fbx files) containing motion data or keyframe animation saved with the Save Character Animation option, then click Open.
- In the Load Character Animation dialog box that appears, select any options you need. See File menu for detailed information.
If you selected more than one .fbx file to load at the same time, the files are loaded in alphabetical order.