To apply the Flat shader:
- Drag the Flat shader from the Asset browser and drop it on a model in the Viewer window.
- Select Replace, Replace All, or Append to specify how the shader reacts to the other surfaces on your model.
- Select Custom Color from the Color Source menu to pick a color for the object, or leave it at the default setting to derive its color from the object’s material.
- Adjust the object’s brightness with the Luminosity slider, if desired.
- Choose a form of transparency for the object with the Transparency Type menu.
- Adjust the amount of transparency applied to the object with the Transparency Factor slider.